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Calculus for Computer Graphics
Students studying computer animation and computer games have to be familiar with geometry, matrices, vectors, rotation transforms, quaternions, curves and surfaces, and as computer graphics software becomes increasingly sophisticated, calculus is also being used to resolve its associated problems.
The author draws upon his... | | Basic Classes of Linear Operators"With a name like Gohberg–Goldberg–Kaashoek, it has got to be good. But let me count the ways. If you are interested in learning the basic theories of Hilbert and Banach spaces together with the well-known operators that act on them, this book is for you. It is intended for advanced undergraduate and beginning graduate students in... | | Optimal Control Systems (Electrical Engineering Series)
The theory of optimal control systems has grown and flourished since the 1960's. Many texts, written on varying levels of sophistication, have been published on the subject. Yet even those purportedly designed for beginners in the field are often riddled with complex theorems, and many treatments fail to include topics that are essential... |
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