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 Guidebook to R Graphics Using Microsoft Windows
Introduces the graphical capabilities of R to readers new to the software
Due to its flexibility and availability, R has become the computing software of choice for statistical computing and generating graphics across various fields of research. Guidebook to R Graphics Using Microsoft® Windows offers a unique presentation of R,... |  |  Computer Algebra in Scientific Computing: 15th International Workshop, CASC 2013, Berlin, Germany, September 9-13, 2013, Proceedings (Lecture Notes in Computer Science)
This book constitutes the proceedings of the 14th International Workshop on Computer Algebra in Scientific Computing, CASC 2013, held in Berlin, Germany, in September 2013. The 33 full papers presented were carefully reviewed and selected for inclusion in this book.
The papers address issues such as polynomial algebra; the solution... |  |  NumPy Beginner's Guide - Second Edition
An action packed guide using real world examples of the easy to use, high performance, free open source NumPy mathematical library
Overview
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Perform high performance calculations with clean and efficient NumPy code
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Analyze large data sets with statistical functions
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Execute...
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 Vitamin Analysis for the Health and Food Sciences, Second Edition
Employing a uniform, easy-to-use format, Vitamin Analysis for the Health and Food Sciences, Second Edition provides the most current information on the methods of vitamin analysis applicable to foods, supplements, and pharmaceuticals. Highlighting the rapid advancement of vitamin assay methodology, this edition emphasizes the use of... |  |  Graphing Data with R: An Introduction
It’s much easier to grasp complex data relationships with a graph than by scanning numbers in a spreadsheet. This introductory guide shows you how to use the R language to create a variety of useful graphs for visualizing and analyzing complex data for science, business, media, and many other fields. You’ll learn methods... |  |  Calculus for Computer Graphics
Students studying computer animation and computer games have to be familiar with geometry, matrices, vectors, rotation transforms, quaternions, curves and surfaces, and as computer graphics software becomes increasingly sophisticated, calculus is also being used to resolve its associated problems.
The author draws upon his... |
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