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Introducing ZBrush 4
Introducing ZBrush 4

In 2010, Pixologic celebrated the 10th anniversary of the debut of ZBrush. ZBrush was introduced to the world as an experimental art application with a unique technology that allowed users to create illustrations in two and a half dimensions. I remember seeing the Pixologic booth at a Macworld in New York in the summer of 2000. The...

The Art of Rigging + DVD: A Definitive Guide to Character Technical Direction with Alias Maya (Volume 2)
The Art of Rigging + DVD: A Definitive Guide to Character Technical Direction with Alias Maya (Volume 2)

Every high-quality animated production begins with an idea and ends with a series of rendered frames. Getting from the idea, to the finished product, involves many different stages that are often handled by various specialists throughout a studio.

Each step along the way contributes to the final image in some way. The concept...

Introducing Character Animation with Blender
Introducing Character Animation with Blender

It’s been five years since the first edition of Introducing Character Animation with Blender came out, and a lot has changed in the world of Blender. Interest in Blender has exploded. When the first edition of this book came out, it was the only English-language book on Blender in print. Now, as this second edition of the book arrives,...

Maya Studio Projects Photorealistic Characters (Autodesk Official Training Guides)
Maya Studio Projects Photorealistic Characters (Autodesk Official Training Guides)

The term photorealistic is thrown around a lot and is often undefined. Although it seems obvious—photorealistic means something looks like a photo—the word requires a greater explanation. There are many facets to photorealism. This is true because as a CG artist, you have control over everything. Achieving 100 percent realism...

Creating Games with Unity and Maya: How to Develop Fun and Marketable 3D Games
Creating Games with Unity and Maya: How to Develop Fun and Marketable 3D Games

The Unity Game Engine has been shaking things up. The engine is only a little over five years old now and in 2010 they have earned Develop Magazine's Grand Prix Award and surpassed 170,000 developers. The user base of consuming Unity products has grown dynamically as well. There are over 30 million total Unity Web Player...

The Earth and the Moon (The Solar System)
The Earth and the Moon (The Solar System)

The planets Mercury,Venus, Mars, Jupiter, and Saturn—all visible to the naked eye—were known to ancient peoples. In fact, the Romans gave these planets their names as they are known today. Mercury was named after their god Mercury, the fleet-footed messenger of the gods, because the planet seems especially fast moving when viewed...

Digital Modeling
Digital Modeling

Professional modeling is the foundation of every aspect of the 3D production pipeline and is essential to the success of any 3D computer graphics project. [digital] Modeling is unlike any other modeling book you’ve seen—it gets to the core of what it takes to create efficient production-ready models and demystifies the...

Mudbox 2013 Cookbook
Mudbox 2013 Cookbook
Sculpting software has changed the face of the 3D industry. Whether you are creating a character for the next Avatar movie or adding details to a post apocalyptic city in The Last of Us, 3D sculpting has become an essential tool for creating a level of realism in digital art that was much harder to achieve in the past. A couple of...
The Digital Matte Painting Handbook
The Digital Matte Painting Handbook

From an early age, I wanted to be an artist. I was drawn first to comic books and then to science-fiction literature because of the wondrous images that fed my artistic imagination. When I read Edgar Rice Burroughs, Robert Heinlein, and Isaac Asimov as an adolescent, I would spend as much time studying the covers as I did reading the books,...

Learning Game Physics with Bullet Physics and OpenGL
Learning Game Physics with Bullet Physics and OpenGL

Practical 3D physics simulation experience with modern feature-rich graphics and physics APIs

Overview

  • Create your own physics simulations and understand the various design concepts of modern games
  • Build a real-time complete game application, implementing 3D graphics and physics entirely...
Pro Unity Game Development with C#
Pro Unity Game Development with C#

In Pro Unity Game Development with C#, Alan Thorn, author of Learn Unity for 2D Game Development and experienced game developer, takes you through the complete C# workflow for developing a cross-platform first person shooter in Unity. C# is the most popular programming language for experienced Unity developers, helping them...

Lightning Fast Animation in Element 3D
Lightning Fast Animation in Element 3D

Whatever your skill level, this is a brilliant tour round the multi-faceted features of Element 3D, the Adobe After Effects plugin. Its hands-on approach means you'll soon be at home with creating awesome 3D graphics in record time.

Overview

  • Create enthralling and polished 3D graphics using Element...
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