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Maya ManualAlias|Wavefront's Maya 3D animation software is an integrated collection of tools for creating computer generated images, used in nearly every blockbuster special effects film that has been released in the last few years. The first choice for digital content creators, Maya combines animation, dynamics, modelling and rendering tools, enabling... | | Essential ZBrush (Wordware Game and Graphics Library)Essential ZBrush offers a detailed overview of the popular digital sculpting tool as well as a guide to mastering digital sculpting. From the basics of ZBrush to the creation of a number of models that demonstrate hard surface sculpting, realisitic organic sculpting, and environmental sculpting, this book provides readers with the tools to produce... | | |
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Maya 2008 Character Modeling & Animation: Principles and PracticesAre you ready to take on the challenge of animating realistic and compelling characters using the latest version of Maya, the powerful 3D graphics and modeling software? "Maya® 2008 Character Modeling and Animation: Principles and Practices" shows beginner to intermediate animation students and enthusiasts how to create... | | Introducing Maya 8: 3D for Beginners (CD)If you're just beginning to dive into the world of 3D, this is the book for you." —Animation Magazine
The Academy AwardЮ winning MayaЮ 3D animation and effects software is the first choice of film and video artists, game developers, and 3D design professionals. Discover how to build, render, and... | | Understanding 3D Animation Using Maya (Book with CD)Many animators and designers would like to supplement their Maya learning with a less-technical, more helpful book. This new self-study manual is both a general guide for understanding 3-D computer graphics and a specific guide for learning the fundamentals of Maya: workspace, modeling, animation, shading, lighting, and rendering.
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Expert C++ Programming
C++ has ? ?come ? ?a ? ?long ? ?way ? ?and ? ?has ? ?now ? ?been ? ?adopted ? ?in ? ?several ? ?contexts. Its ? ?key ?strengths ? ?are ? ?its ?... | | The Digital Matte Painting Handbook
From an early age, I wanted to be an artist. I was drawn first to comic books and then to science-fiction literature because of the wondrous images that fed my artistic imagination. When I read Edgar Rice Burroughs, Robert Heinlein, and Isaac Asimov as an adolescent, I would spend as much time studying the covers as I did reading the books,... | | Mastering Autodesk Maya 2011
A beautifully-packaged, advanced reference on the very latest version of Maya
If you already know the basics of Maya, the latest version of this authoritative book takes you to the next level. From modeling, texturing, animation, and visual effects to high-level techniques for film, television, games, and more, this book... |
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