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Tradigital Maya: A CG Animator's Guide to Applying the Classical Principles of Animation
Tradigital Maya: A CG Animator's Guide to Applying the Classical Principles of Animation

Explore Disney's 12 principles of animation, while learning how to animate in Maya. You can develop your own leading digital techniques rooted to traditional workflows. From squash and stretch to timing and appeal, you will enhance your creative toolset with strong classics training and cutting edge techniques. Trusted Maya Authority, Lee...

Introducing Autodesk Maya 2016: Autodesk Official Press
Introducing Autodesk Maya 2016: Autodesk Official Press

Start modeling right away with this hands-on guide to learning Autodesk Maya 2016

Introducing Autodesk Maya 2016 is the official guide to the most popular and complex 3D application on the market. Building from the ground up, this book combines straightforward text with practical examples that make it easy to...

An Inconstant Landscape: The Maya Kingdom of El Zotz, Guatemala
An Inconstant Landscape: The Maya Kingdom of El Zotz, Guatemala
Presenting the results of six years of archaeological survey and excavation in and around the Maya kingdom of El Zotz, An Inconstant Landscape paints a complex picture of a dynamic landscape over the course of almost 2,000 years of occupation. El Zotz was a dynastic seat of the Classic period in Guatemala. Located between...
Game Character Development with Maya
Game Character Development with Maya

If you thought Angelina Jolie was responsible for Lara Croft's curves, think again! Long before the Hollywood actress brought the Tomb Raider heroine to life, Alias' 3D modeling software Maya was used to create the lovely Lara; Ms. Jolie simply filled in her curves! When you're ready to start creating equally compelling...

Maya 4.5 Fundamentals
Maya 4.5 Fundamentals
Maya 4.5 Fundamentals takes the user from a review of 3D fundamentals to a working knowledge of creating content in Maya 4.5. Topics covered include the interface and primary tools, modeling with NURBS and polygons, applying materials and textures, lighting, using modifiers and deformers, animating scenes, using...
Focal Easy Guide to Maya 5 : For new users and professionals
Focal Easy Guide to Maya 5 : For new users and professionals
Alias’ Maya 5.0 is an incredibly powerful and deep program. A person could
work for months in the program and then one day accidentally stumble upon
a feature that they had no idea was there. Often people working in Maya
become so focused on one particular area that, if asked to work with a toolset
different to those they
...
Getting a Job in CG: Real Advice from Reel People
Getting a Job in CG: Real Advice from Reel People
Get the Inside Track to Landing an Enviable Job in Computer Graphics

Breaking into the wildly creative and fiery 3D/Effects industry is a tough proposition. With so many talented people competing for each alluring job, it’s imperative that candidates grasp what employers look for and make every attempt to
...
Maya 8 Character Modeling (Wordware Applications Library)
Maya 8 Character Modeling (Wordware Applications Library)
This Maya modeling book is unique in its approach to modeling a high-resolution character model. Where other books take a grueling approach that often leaves readers confused, Maya 8 Character Modeling breaks down the character into an easy-to-follow formula. Readers learn that modeling a character can be accomplished without the fear of being in...
mental ray for Maya, 3ds Max, and XSI: A 3D Artist's Guide to Rendering
mental ray for Maya, 3ds Max, and XSI: A 3D Artist's Guide to Rendering
Render them speechless with this in-depth guide to mental ray

Turn 3D models into film-worthy digital animations by mastering mental ray rendering once and for all. This must-have guide is the only book on the market to focus exclusively on mental ray in Maya, 3ds Max, and XSI, and it's packed with techniques and insights...

Maya for Games: Modeling and Texturing Techniques with Maya and Mudbox
Maya for Games: Modeling and Texturing Techniques with Maya and Mudbox
Thank you for choosing, in my opinion, one of the best books available for next-generation modeling and 3D game art techniques. I would like to take a moment to say a few words regarding the purpose of this book (or, as I would call it, training courseware) and what you can expect to learn from it. Many years ago when I was new to 3D and learning...
Game Art Complete: All-in-One: Learn Maya, 3ds Max, ZBrush, and Photoshop Winning Techniques (All in One)
Game Art Complete: All-in-One: Learn Maya, 3ds Max, ZBrush, and Photoshop Winning Techniques (All in One)

A compilation of key chapters from the top Focal game art books available today - in the areas of Max, Maya, Photoshop, and ZBrush. The chapters provide the CG Artist with an excellent sampling of essential techniques that every 3D artist needs to create stunning game art.

Game artists will be able to master the modeling,
...

Principles of Computer Graphics: Theory and Practice Using OpenGL and Maya®
Principles of Computer Graphics: Theory and Practice Using OpenGL and Maya®
to think about what it means. What is Computer Graphics? Simply defined, Computer Graphics (or CG) is the images generated or modified on a computer. These images may be visualizations of real data or imaginary depictions of a fantasy world.

The use of Computer Graphics effects in movies such as The Incredibles and games such as Myst
...
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