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Basic Computing with Windows XP: Learning Made Simple
Basic Computing with Windows XP: Learning Made Simple
*First class handbooks for first-class learning
*Learning Made Simple, a colourful approach to support self-study and training courses alike
*Written by experienced trainers for inexperienced learners to succeed, matched to main qualifications

This handy textbook covers all you need to know about the basics of computing....
Refactoring SQL Applications
Refactoring SQL Applications
What can you do when database performance doesn't meet expectations? Before you turn to expensive hardware upgrades to solve the problem, reach for this book. Refactoring SQL Applications provides a set of tested options for making code modifications to dramatically improve the way your database applications function. Backed by real-world...
Computational Physics: Fortran Version
Computational Physics: Fortran Version
Computational Physics is designed to provide direct experience in the computer modeling of physical systems. Its scope includes the essential numerical techniques needed to "do physics" on a computer. Each of these is developed heuristically in the text, with the aid of simple mathematical illustrations. However, the real value...
C for Engineers and Scientists: An Introduction to Programming With ANSI C
C for Engineers and Scientists: An Introduction to Programming With ANSI C
This text introduces the C programming language using a range of engineering and science applications in the examples and exercises. The book assumes no programming experience and is suitable for an introduction to programming course (using C instead of Fortran or Pascal). Structured programming principles are introduced early and used throughout....
Essential MATLAB for Scientists and Engineers
Essential MATLAB for Scientists and Engineers
Based on a teach-yourself approach, the fundamentals of MATLAB are illustrated throughout with many examples from a number of different scientific and engineering areas, such as simulation, population modelling, and numerical methods, as well as from business and everyday life. Some of the examples draw on first-year university level maths, but...
The Anatomy of Programming Languages
The Anatomy of Programming Languages
This comprehensive discussion of the components of a programming language emphasises how a language is built. It covers core concepts including specification, objects, expressions, control and types with discussions of fundamentals, implementations strategies and related semantic issues. The book also focuses on current topics such as modules and...
Visual Basic 2005 By Practice (Programming Series)
Visual Basic 2005 By Practice (Programming Series)
Learning an object oriented programming language like Visual Basic can be a challenging and often frustrating task. Many Visual Basic books are intimidating for the beginning programmer because they are mostly theory, making the material difficult to apply. Visual Basic 2005 by Practice cuts through the jargon and provides a better understanding of...
Service-Oriented Computing (Cooperative Information Systems)
Service-Oriented Computing (Cooperative Information Systems)
Service-Oriented Computing (SOC) promises a world of cooperating services loosely connected, creating dynamic business processes and agile applications that span organizations and platforms. As a computing paradigm, it utilizes services as fundamental elements to support rapid, low-cost development of distributed applications in heterogeneous...
The Fabulous Fibonacci Numbers
The Fabulous Fibonacci Numbers
"...delightful...accessible to anyone who enjoys or enjoyed high school mathematics. Mathematics teachers from middle school through college will find this book fun to read and useful in the classroom. The authors consider more properties, relationships, and applications of the Fibonacci numbers than most other sources do...I enjoyed reading...
Beginning DirectX 10 Game Programming
Beginning DirectX 10 Game Programming
Discover the exciting world of game programming and 3D graphics creation using DirectX 10! "Beginning DirectX® 10 Game Progmramming" is an introductory guide to creating fantastic graphics, amazing creatures, and realistic worlds for games. Written specifically for the beginner programmer, the book uses step-by-step instructions to...
A Programmer's Guide to Java SCJP Certification: A Comprehensive Primer (3rd Edition)
A Programmer's Guide to Java SCJP Certification: A Comprehensive Primer (3rd Edition)
This book will help you prepare for and pass the Sun Certified Programmer for the Java Platform SE 6 (CX-310-065) Exam. It is written for any experienced programmer (with or without previous knowledge of Java) interested in mastering the Java programming language and passing the SCJP 1.6 Exam.

A...

Industrial Mathematics: A Course in Solving Real-World Problems
Industrial Mathematics: A Course in Solving Real-World Problems
'This is REAL. It has a different spirit. It gives students the distinct feeling that they could go into industry and actually work on problems like those in this book. The standard teaching of 'here is the mathematics, use it to solve this problem' has been replaced with 'here is a problem, use mathematics to solve it.' This book refreshes the...
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