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 Real-Time Embedded Multithreading: Using ThreadX and ARMUse the industry's most popular RTOS/processor combination to develop embedded applications that are small, fast, reliable, and deterministic. Beginning with a discussion of embedded and real-time concepts and terminology, this book uses a specific demon
About the Author Edward L. Lamie is... |  |  |  |  More than a Game: The Computer Game as Fictional FormTaking its cue from practices of reading texts in literary and cultural studies, this book considers the computer game as a new and emerging mode of contemporary storytelling. In a carefully organized study, Barry Atkins discusses questions of narrative and realism in four of the most significant games of the last decade: Tomb Raider,... |
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