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Real-Time Embedded Multithreading: Using ThreadX and ARM
Real-Time Embedded Multithreading: Using ThreadX and ARM
Use the industry's most popular RTOS/processor combination to develop embedded applications that are small, fast, reliable, and deterministic. Beginning with a discussion of embedded and real-time concepts and terminology, this book uses a specific demon

About the Author

Edward L. Lamie
is
...
Readings in Multimedia Computing and Networking (The Morgan Kaufmann Series in Multimedia Information and Systems)
Readings in Multimedia Computing and Networking (The Morgan Kaufmann Series in Multimedia Information and Systems)
READINGS in Multimedia Computing is a collection of seminal research papers culled from the literature of the last ten years. Although the origins of multimedia computing and networking can be traced back to the development of systems such as the AT&T Picturephone in the late 1960s, it wasn't until the 1990s that the field came into its own....
More than a Game: The Computer Game as Fictional Form
More than a Game: The Computer Game as Fictional Form
Taking its cue from practices of reading texts in literary and cultural studies, this book considers the computer game as a new and emerging mode of contemporary storytelling. In a carefully organized study, Barry Atkins discusses questions of narrative and realism in four of the most significant games of the last decade: Tomb Raider,...
Windows XP Media Center Edition 2004 PC for Dummies
Windows XP Media Center Edition 2004 PC for Dummies
Welcome to Windows XP Media Center Edition 2004 PC For Dummies. What a mouthful! But each word is important, nay, critical! This book is about Microsoft’s next generation of operating system, Windows XP. But this is not an ordinary piece of software — Media Center 2004 is Microsoft’s major push to merge the computing and...
Customizable  Embedded Processors: Design Technologies and Applications (Systems on Silicon)
Customizable Embedded Processors: Design Technologies and Applications (Systems on Silicon)
Standard Processors have been the fuel for the computer revolution over the last 50 years. A new technology called Custom Embedded Processors is fast becoming the key enabling technology of the next 50 years. In this book the reader will learn the basic theory, and practical examples of how this powerful new approach has been put to use. It's a...
Pipelined Processor Farms: Structured Design for Embedded Parallel Systems
Pipelined Processor Farms: Structured Design for Embedded Parallel Systems

This book outlines a methodology for the use of parallel processing in real time systems. It provides an introduction to parallel processing in general, and to embedded systems in particular. Among the embedded systems are processors in such applications as automobiles, various machinery, IPGAs (field programmable gate arrays), multimedia...

Java 2 Micro Edition: Professional Developer's Guide
Java 2 Micro Edition: Professional Developer's Guide

The ultimate guide to programming handheld and embedded devices

Can Java be used effectively on small computing devices? Absolutely, says expert Eric Giguère, as he introduces Java™ 2 Micro Edition (J2ME)–the new release from Sun Microsystems designed specifically to run on small computing devices like cellular...

Reuse Methodology Manual for System-on-a-Chip Designs
Reuse Methodology Manual for System-on-a-Chip Designs
Reuse Methodology Manual for System-on-a-Chip Designs, Third Edition outlines a set of best practices for creating reusable designs for use in an SoC design methodology. These practices are based on the authors' experience in developing reusable designs, as well as the experience of design teams in many companies around the world....
Stochastic Network Calculus (Computer Communications and Networks)
Stochastic Network Calculus (Computer Communications and Networks)
Network calculus, a theory dealing with queuing systems found in computer networks, focuses on performance guarantees. The development of an information theory for stochastic service-guarantee analysis has been identified as a grand challenge for future networking research. Towards that end, stochastic network calculus, the probabilistic version or...
Cross-Platform Game Programming (Game Development)
Cross-Platform Game Programming (Game Development)
With many of today’s games being released simultaneously on all platforms, the need for a good cross-platform development strategy is essential. Cross-Platform Game Programming covers this rarely discussed area and provides the techniques needed to develop your games effectively. It explains the plethora of problems that exist within every...
Real-Time Embedded Multithreading Using ThreadX, Second Edition
Real-Time Embedded Multithreading Using ThreadX, Second Edition
Get up to speed with the ThreadX 5 real time operating system - deployed in over 500 million devices worldwide!

This second edition of Real-Time Embedded Multithreading contains the fundamentals of developing real-time operating systems and multithreading with all the new functionality of ThreadX Version 5. ThreadX has been
...
Grid Computing For Developers (Programming Series)
Grid Computing For Developers (Programming Series)
Learn the Future of Computing Today!

Many industry analysts believe that Grid computing will be the next big wave in technology. It is so promising that major technology companies such as IBN, Microsoft, Oracle, and Sun are allocating significant quantities of resources for Grid research and development. A Developer’s Guide to Grid...

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