 |
|
|
 Game Mechanics: Advanced Game Design (Voices That Matter)
This in-depth resource teaches you to craft mechanics that generate challenging, enjoyable, and well-balanced gameplay. You’ll discover at what stages to prototype, test, and implement mechanics in games and learn how to visualize and simulate game mechanics in order to design better games. Along the way, you’ll practice what... |  |  Prototyping: A Practitioner's Guide
What’s the difference between theory
and practice? Albert Einstein once
said, “In theory they are the same.
In practice, they are not.”
Practice makes perfect. Champion sports
teams practice constantly. Zen masters will tell
you that the only way to achieve enlightenment
is practice.... |  |  Card Sorting
There’s something about cards. Cards
can turn the drab and mundane into
something strangely exciting. Recipe
cards, for example, have a peculiar allure
that cookbooks lack. A book full of tables
of baseball statistics? Dull as dishwater. Put
those same stats on the backs of trading cards,
however, and now... |
|
|
|
Result Page: 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 |