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WebGL Programming Guide: Interactive 3D Graphics Programming with WebGL (OpenGL)
WebGL Programming Guide: Interactive 3D Graphics Programming with WebGL (OpenGL)

Using WebGL®, you can create sophisticated interactive 3D graphics inside web browsers, without plug-ins. WebGL makes it possible to build a new generation of 3D web games, user interfaces, and information visualization solutions that will run on any standard web browser, and on PCs, smartphones, tablets, game...

Unity 2018 Cookbook: Over 160 recipes to take your 2D and 3D game development to the next level, 3rd Edition
Unity 2018 Cookbook: Over 160 recipes to take your 2D and 3D game development to the next level, 3rd Edition

Develop quality game components and solve common gameplay problems with various game design patterns

Key Features

  • Become proficient at traditional 2D and 3D games and VR development
  • Build amazing interactive interfaces with Unity's UI system
  • Develop...
Blender Quick Start Guide: 3D Modeling, Animation, and Render with Eevee in Blender 2.8
Blender Quick Start Guide: 3D Modeling, Animation, and Render with Eevee in Blender 2.8

Explore the new Blender 2.8 user interface and get up to speed with creating 3D models

Key Features

  • Discover Blender 2.8’s new user interface and tools
  • Create materials, apply textures and render scenes
  • Use the new cutting-edge real-time render Eevee...
Practical Algorithms for 3D Computer Graphics, Second Edition
Practical Algorithms for 3D Computer Graphics, Second Edition

Practical Algorithms for 3D Computer Graphics, Second Edition covers the fundamental algorithms that are the core of all 3D computer graphics software packages. Using Core OpenGL and OpenGL ES, the book enables you to create a complete suite of programs for 3D computer animation, modeling, and image synthesis.

...
3D Game Engine Design: A Practical Approach to Real-Time Computer Graphics
3D Game Engine Design: A Practical Approach to Real-Time Computer Graphics

The first edition of 3D Game Engine Design was an international bestseller that sold over 17,000 copies and became an industry standard. In the six years since that book was published, graphics hardware has evolved enormously. Hardware can now be directly controlled through techniques such as shader programming, which...

Writing mental ray® Shaders: A Perceptual Introduction (mental ray® Handbooks)
Writing mental ray® Shaders: A Perceptual Introduction (mental ray® Handbooks)

The word "render" isn't unique to the vocabulary of computer graphics. We can talk about a "watercolor rendering," a "musical rendering" or a "poetic rendering." In each of these, there is a transformation from one domain to another: from the landscape before the painter to color on paper, from...

OpenGL ES 3.0 Programming Guide (2nd Edition)
OpenGL ES 3.0 Programming Guide (2nd Edition)

OpenGL®  ES is the industry’s leading software interface and graphics library for rendering sophisticated 3D graphics on handheld and embedded devices. The newest version, OpenGL ES 3.0, makes it possible to create stunning visuals for new games and apps, without compromising device performance or...

Programming Mental Ray (Mental ray handbooks)
Programming Mental Ray (Mental ray handbooks)

'This book is the definitive reference manual for mental ray version 3.4. It starts with a brief overview of the features of mental ray and continues with the specification of the mental ray scene description language, the mental ray shader interface, and the integration interface for third-party applications. All material is presented in...

Instant Silverlight 5 Animation
Instant Silverlight 5 Animation

Silverlight is a relatively new technology introduced by Microsoft in order to enable the developers to build multi-platform client GUI applications that can run within or outside of Internet browsers.

Silverlight is a Web technology that allows you to create both large business applications and little ads for your web page....

OpenGL 4 Shading Language Cookbook - Second Edition
OpenGL 4 Shading Language Cookbook - Second Edition

Acquiring the skills of OpenGL Shading Language is so much easier with this cookbook. You'll be creating graphics rather than learning theory, gaining a high level of capability in modern 3D programming along the way.

Overview

  • Discover simple and advanced techniques for leveraging modern OpenGL and...
GPU Computing Gems Emerald Edition (Applications of GPU Computing Series)
GPU Computing Gems Emerald Edition (Applications of GPU Computing Series)

We are entering the golden age of GPU computing. Since the introduction of CUDA in 2007, more than 100 million computers with CUDA-capable GPUs have been shipped to end users. Unlike the previous GPGPU shader programming models, CUDA supports parallel programming in C. From my own experience in teaching CUDA programming, C programmers...

Mathematics for 3D Game Programming and Computer Graphics, Third Edition
Mathematics for 3D Game Programming and Computer Graphics, Third Edition

This updated third edition illustrates the mathematical concepts that a game developer needs to develop 3D computer graphics and game engines at the professional level. It starts at a fairly basic level in areas such as vector geometry and linear algebra, and then progresses to more advanced topics in 3D programming such as illumination and...

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