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OpenGL(R) Shading Language
OpenGL(R) Shading Language
The OpenGL® Shading Language, a high-level procedural shading language for OpenGL®, is the most important new development in graphics programming to emerge in years. OpenGL is the leading cross-platform 3D-graphics API, and the OpenGL Shading Language allows developers to take total control over the most important stages of the...
OpenGL 4 Shading Language Cookbook - Second Edition
OpenGL 4 Shading Language Cookbook - Second Edition

Acquiring the skills of OpenGL Shading Language is so much easier with this cookbook. You'll be creating graphics rather than learning theory, gaining a high level of capability in modern 3D programming along the way.

Overview

  • Discover simple and advanced techniques for leveraging modern OpenGL and...
Microsoft Exchange Server 2010 Best Practices
Visual C# 2005 How to Program (2nd Edition)
Visual C# 2005 How to Program (2nd Edition)

The complete, authoritative Deitel® Live-Code introduction to object-oriented programming with C# 2.0, Visual C#® 2005, ADO.NET 2.0, ASP.NET 2.0 and Web Services!  C# is one of the world’s most powerful object-oriented languages. This new edition, which is completely updated to...

Point-Based Graphics (Morgan Kaufmann Series in Computer Graphics and Geometric Modeling)
Point-Based Graphics (Morgan Kaufmann Series in Computer Graphics and Geometric Modeling)
This book will present the latest research results in point-based computer graphics. After an overview of the key issues, affordable 3D scanning devices will be discussed and new concepts for the mathematical representation of point-sampled shapes will be presented. Then the authors will describe methods for high-performance and high-quality...
OpenGL(R) SuperBible: Comprehensive Tutorial and Reference (4th Edition)
OpenGL(R) SuperBible: Comprehensive Tutorial and Reference (4th Edition)
OpenGL ® SuperBible, Fourth Edition, begins by illuminating the core techniques of “classic” OpenGL graphics programming, from drawing in space to geometric transformations, from lighting to texture mapping. The authors cover newer OpenGL capabilities, including OpenGL 2.1’s...
Algorithms for Parallel Polygon Rendering (Lecture Notes in Computer Science)
Algorithms for Parallel Polygon Rendering (Lecture Notes in Computer Science)
This book is the result of the research in the implementation of polygon-based graphics operations on certain general purpose parallel processors; the aim is to provide a speed-up over sequential implementations of the graphics operations concerned, and the resulting software can be viewed as a subset of the application suites of the relevant...
Digital Lighting & Rendering
Digital Lighting & Rendering
New Riders' [digital] series is performing a tremendous service to the computer animation and graphics community. The newest addition to this family is [digital] Lighting & Rendering. Author Jeremy Birn has long been regarded as a talented computer graphics artist and generous writer, and he's been sharing his techniques and...
Visual Basic(R) 2005 for Programmers (2nd Edition) (Deitel Developer Series)
Visual Basic(R) 2005 for Programmers (2nd Edition) (Deitel Developer Series)

The practicing programmer's DEITEL® guide to Visual Basic and the powerful Microsoft .NET Framework

Written for C#, C++, Java or other-high level language programmers, this book applies the Deitel signature live-code approach to teaching programming and explores...

3D Computer Graphics: A Mathematical Introduction with OpenGL
3D Computer Graphics: A Mathematical Introduction with OpenGL
This book is an introduction to 3-D computer graphics with particular emphasis
on fundamentals and the mathematics underlying computer graphics. It includes
descriptions of how to use the cross-platformOpenGL programming environment.
It also includes source code for a ray tracing software package. (Accompanying
software is
...
Rendering for Beginners: Image Synthesis using RenderMan
Rendering for Beginners: Image Synthesis using RenderMan
'Rendering for Beginners is bound to become a must-read for anyone interested in Pixar's RenderMan. Saty's experience as both RenderMan practitioner and RenderMan teacher gives him a unique and valuable perspective. I can't wait to add a copy to my own graphics library.'
Java Enterprise in a Nutshell (2nd Edition)
Java Enterprise in a Nutshell (2nd Edition)
For the intermediate to advanced Java developer, Java Enterprise in a Nutshell shows how to work with all of today's relevant Java APIs. Plus, it's a topnotch reference for all enterprise classes. Part tutorial and part reference work that you can use everyday at your desk, this title is a worthwhile resource for any Java developer...
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