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Foundations of 3D Graphics Programming: Using JOGL and Java3D
Foundations of 3D Graphics Programming: Using JOGL and Java3D
"A good, concise computer graphics textbook covering 3D concepts, essential fundamentals theory, and easy-to-follow OpenGL practical programming in Java."

Dr. Jack Bresenham, Retired IBM Senior Technical Staff Member

Increasingly in the realms of science and industry,...

Physically Based Shader Development for Unity 2017: Develop Custom Lighting Systems
Physically Based Shader Development for Unity 2017: Develop Custom Lighting Systems
Benefit from the latest rendering tech developments, currently covered only in papers and talks from Siggraph, in a way any developer or technical artist using Unity can take advantage of. This book starts by introducing how shader programming works in general, the common principles of different platforms (OpenGL, Vulkan, and DirectX),...
Ray Tracing from the Ground Up
Ray Tracing from the Ground Up
Computer graphics involves simulating the distribution of light in a 3D environment. There are only a few fundamentally different algorithms that have survived the test of time. They can be loosely classified into projective algorithms and image-space algorithms. The former class projects each geo metric primitive onto the...
Understanding 3D Animation Using Maya (Book with CD)
Understanding 3D Animation Using Maya (Book with CD)
Many animators and designers would like to supplement their Maya learning with a less-technical, more helpful book. This new self-study manual is both a general guide for understanding 3-D computer graphics and a specific guide for learning the fundamentals of Maya: workspace, modeling, animation, shading, lighting, and rendering.

This...

Real-Time 3D Graphics with WebGL 2: Build interactive 3D applications with JavaScript and WebGL 2 (OpenGL ES 3.0), 2nd Edition
Real-Time 3D Graphics with WebGL 2: Build interactive 3D applications with JavaScript and WebGL 2 (OpenGL ES 3.0), 2nd Edition
A comprehensive guide with 80+ examples on 3D programming in WebGL2, covering computer graphics topics such as rendering, 3D math, cameras, and more.

Key Features:
  • Create visually stunning, high-performance 3D applications for the web with WebGL 2
  • ...
Algorithms for Parallel Polygon Rendering (Lecture Notes in Computer Science)
Algorithms for Parallel Polygon Rendering (Lecture Notes in Computer Science)
This book is the result of the research in the implementation of polygon-based graphics operations on certain general purpose parallel processors; the aim is to provide a speed-up over sequential implementations of the graphics operations concerned, and the resulting software can be viewed as a subset of the application suites of the relevant...
Java 9 for Programmers (4th Edition) (Deitel Developer Series)
Java 9 for Programmers (4th Edition) (Deitel Developer Series)

The professional programmer’s Deitel® guide to Java® 9 and the powerful Java platform

 

Written for programmers with a background in another high-level language, this book applies the...

OpenGL(R) Programming Guide: The Official Guide to Learning OpenGL(R), Version 2 (5th Edition)
OpenGL(R) Programming Guide: The Official Guide to Learning OpenGL(R), Version 2 (5th Edition)
OpenGL is a powerful software interface used to produce high-quality, computer-generated images and interactive applications using 2D and 3D objects, bitmaps, and color images.

The OpenGL® Programming Guide, Fifth Edition, provides definitive and comprehensive information on OpenGL and the OpenGL Utility Library....

LightWave v9 Texturing (Wordware Game and Graphics Library)
LightWave v9 Texturing (Wordware Game and Graphics Library)
LightWave v9 Texturing takes you behind the fine art of texturing and surfacing interesting and detailed textures for your 3D objects using LightWave 3D. Texturing and prepping your objects for texturing is a task that many artists find intimidating and/or confusing. LightWave v9 Texturing breaks down this process and makes it easier to understand...
Digital Lighting & Rendering
Digital Lighting & Rendering
New Riders' [digital] series is performing a tremendous service to the computer animation and graphics community. The newest addition to this family is [digital] Lighting & Rendering. Author Jeremy Birn has long been regarded as a talented computer graphics artist and generous writer, and he's been sharing his techniques and...
Advanced Maya Texturing and Lighting
Advanced Maya Texturing and Lighting
If you already understand the basics of Maya, the industry-leading 3D animation and effects software, you’ll be ready to move on to the sophisticated topics in this updated edition of Advanced Maya Texturing and Lighting. Detailed, easy-to-follow instructions will teach you the real-world production secrets that professional...
OpenGL Shading Language (3rd Edition)
OpenGL Shading Language (3rd Edition)

OpenGL® Shading Language, Third Edition, extensively updated for OpenGL 3.1, is the experienced application programmer’s guide to writing shaders. Part reference, part tutorial, this book thoroughly explains the shift from fixed-functionality graphics hardware to the new era of programmable...

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