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Production Rendering
Production Rendering

In the past, rendering systems used a range of different approaches, each compatible and able to handle certain kinds of images. However, the last few years have seen the development of practical techniques, which bring together many areas of research into stable, production ready rendering tools. Written by experienced graphics software...

GLSL Essentials (Community Experience Distilled)
GLSL Essentials (Community Experience Distilled)

Enrich your 3D scenes with the power of GLSL!

Overview

  • Learn about shaders in a step-by-step, interactive manner
  • Create stunning visual effects using vertex and fragment shaders
  • Simplify your CPU code and improve your overall performance with instanced drawing through the use...
Game Programming Algorithms and Techniques: A Platform-Agnostic Approach (Game Design/Usability)
Game Programming Algorithms and Techniques: A Platform-Agnostic Approach (Game Design/Usability)

Game Programming Algorithms and Techniques is a detailed overview of many of the important algorithms and techniques used in video game programming today. Designed for programmers who are familiar with object-oriented programming and basic data structures, this book focuses on practical concepts that see actual use in the...

OpenGL(R) SuperBible: Comprehensive Tutorial and Reference (4th Edition)
OpenGL(R) SuperBible: Comprehensive Tutorial and Reference (4th Edition)
OpenGL ® SuperBible, Fourth Edition, begins by illuminating the core techniques of “classic” OpenGL graphics programming, from drawing in space to geometric transformations, from lighting to texture mapping. The authors cover newer OpenGL capabilities, including OpenGL 2.1’s...
The Myths of Innovation
Unity 5.x Shaders and Effects Cookbook
Unity 5.x Shaders and Effects Cookbook

Master the art of Shader programming to bring life to your Unity projects

About This Book

  • This book will help you master the technique of physically based shading in Unity 5 to add realism to your game quickly through precise recipes
  • From an eminent author, this book offers you the fine...
C# for Programmers (2nd Edition)
C# for Programmers (2nd Edition)

The practicing programmer's DEITEL® guide to C# and the powerful Microsoft .NET Framework

Written for programmers with a background in C++, Java, or other high-level languages, this book applies the Deitel signature live-code approach to teaching programming and explores Microsoft's C#...

Visual Basic(R) 2005 for Programmers (2nd Edition) (Deitel Developer Series)
Visual Basic(R) 2005 for Programmers (2nd Edition) (Deitel Developer Series)

The practicing programmer's DEITEL® guide to Visual Basic and the powerful Microsoft .NET Framework

Written for C#, C++, Java or other-high level language programmers, this book applies the Deitel signature live-code approach to teaching programming and explores...

OpenGL(R) Shading Language
OpenGL(R) Shading Language
The OpenGL® Shading Language, a high-level procedural shading language for OpenGL®, is the most important new development in graphics programming to emerge in years. OpenGL is the leading cross-platform 3D-graphics API, and the OpenGL Shading Language allows developers to take total control over the most important stages of the...
OpenGL SuperBible: Comprehensive Tutorial and Reference (6th Edition)
OpenGL SuperBible: Comprehensive Tutorial and Reference (6th Edition)

OpenGL® SuperBible, Sixth Edition, is the definitive programmer’s guide, tutorial, and reference for the world’s leading 3D API for real-time computer graphics, OpenGL 4.3. The best all-around introduction to OpenGL for developers at all levels of experience, it clearly explains both...

Drawing Cartoons and Comics For Dummies (Sports & Hobbies)
Drawing Cartoons and Comics For Dummies (Sports & Hobbies)

Your real-world guide to creating and marketing original cartoons

Do you love comics? Want to become a cartoonist? This practical, hands-on guide is packed with step-by-step instructions and plenty of tips for creating your own cartoons. From inanimate objects to animals to aliens, you can see how to breathe life into your characters...

Computer Graphics Through OpenGL®: From Theory to Experiments
Computer Graphics Through OpenGL®: From Theory to Experiments

COMPREHENSIVE COVERAGE OF SHADERS AND THE PROGRAMMABLE PIPELINE

From geometric primitives to animation to 3D modeling to lighting, shading and texturing, Computer Graphics Through OpenGL®: From Theory to Experiments is a comprehensive introduction to computer graphics which uses an active...

unlimited object storage image
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