Home | Amazing | Today | Tags | Publishers | Years | Search 
Production Rendering
Production Rendering

In the past, rendering systems used a range of different approaches, each compatible and able to handle certain kinds of images. However, the last few years have seen the development of practical techniques, which bring together many areas of research into stable, production ready rendering tools. Written by experienced graphics software...

ShaderX2: Introductions and Tutorials with DirectX 9.0
ShaderX2: Introductions and Tutorials with DirectX 9.0
This book is a collection of articles that explain the foundations of
shader programming, from the High Level Shading Language and
version 3.0 shader models to shadow mapping and stencil shadow
volumes. The following provides a brief overview of these articles:
Jason L. Mitchell and Craig Peeper, one of the creators of HLSL...
OpenGL ES 3.0 Programming Guide (2nd Edition)
OpenGL ES 3.0 Programming Guide (2nd Edition)

OpenGL®  ES is the industry’s leading software interface and graphics library for rendering sophisticated 3D graphics on handheld and embedded devices. The newest version, OpenGL ES 3.0, makes it possible to create stunning visuals for new games and apps, without compromising device performance or...

OpenGL 4.0 Shading Language Cookbook
OpenGL 4.0 Shading Language Cookbook

The OpenGL Shading Language (GLSL) Version 4.0 brings unprecedented power and flexibility to programmers interested in creating modern, interactive, graphical programs. It allows us to harness the power of modern Graphics Processing Units (GPUs) in a straightforward way by providing a simple, yet powerful, language and API.

The...

Foundations of 3D Graphics Programming: Using JOGL and Java3D
Foundations of 3D Graphics Programming: Using JOGL and Java3D
"A good, concise computer graphics textbook covering 3D concepts, essential fundamentals theory, and easy-to-follow OpenGL practical programming in Java."

Dr. Jack Bresenham, Retired IBM Senior Technical Staff Member

Increasingly in the realms of science and industry,...

Advanced Maya Texturing and Lighting
Advanced Maya Texturing and Lighting
If you already understand the basics of Maya, the industry-leading 3D animation and effects software, you’ll be ready to move on to the sophisticated topics in this updated edition of Advanced Maya Texturing and Lighting. Detailed, easy-to-follow instructions will teach you the real-world production secrets that professional...
OpenGL® Shading Language, Second Edition
OpenGL® Shading Language, Second Edition

OpenGL® Shading Language, Second Edition, extensively updated for OpenGL 2.0, is the experienced application programmer's guide to writing shaders. Part reference, part tutorial, this book thoroughly explains the shift from fixed-functionality graphics...

OpenGL 4 Shading Language Cookbook: Build high-quality, real-time 3D graphics with OpenGL 4.6, GLSL 4.6 and C++17, 3rd Edition
OpenGL 4 Shading Language Cookbook: Build high-quality, real-time 3D graphics with OpenGL 4.6, GLSL 4.6 and C++17, 3rd Edition

Over 70 recipes that cover advanced techniques for 3D programming such as lighting, shading, textures, particle systems, and image processing with OpenGL 4.6

Key Features

  • Explore techniques for implementing shadows using shadow maps and shadow volumes
  • Learn to use GLSL...
OpenGL Shading Language (3rd Edition)
OpenGL Shading Language (3rd Edition)

OpenGL® Shading Language, Third Edition, extensively updated for OpenGL 3.1, is the experienced application programmer’s guide to writing shaders. Part reference, part tutorial, this book thoroughly explains the shift from fixed-functionality graphics hardware to the new era of programmable...

OpenGL(R) Programming Guide: The Official Guide to Learning OpenGL(R), Version 2 (5th Edition)
OpenGL(R) Programming Guide: The Official Guide to Learning OpenGL(R), Version 2 (5th Edition)
OpenGL is a powerful software interface used to produce high-quality, computer-generated images and interactive applications using 2D and 3D objects, bitmaps, and color images.

The OpenGL® Programming Guide, Fifth Edition, provides definitive and comprehensive information on OpenGL and the OpenGL Utility Library....

Beginning PowerShell for SharePoint 2013
Beginning PowerShell for SharePoint 2013

Beginning PowerShell for SharePoint 2013 is a book for the SharePoint administrator looking to expand his or her toolkit and skills by learning PowerShell, Microsoft's vastly flexible and versatile object oriented scripting language. PowerShell is the future of Microsoft administration, and SharePoint is a complex product that...

Taking Your Kindle Fire to the Max
Taking Your Kindle Fire to the Max
With the advent of the internet , the proliferation of mobile phones, and the rapid development of wireless technologies, we are truly living in a digital age.

It seems like only yesterday that we were using dial-up, and that awful scream from the modem meant that we were online at data speeds that would seem like a
...
Result Page: 7 6 5 4 3 2 1 
©2024 LearnIT (support@pdfchm.net) - Privacy Policy