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Game Programming Algorithms and Techniques: A Platform-Agnostic Approach (Game Design/Usability)
Game Programming Algorithms and Techniques: A Platform-Agnostic Approach (Game Design/Usability)

Game Programming Algorithms and Techniques is a detailed overview of many of the important algorithms and techniques used in video game programming today. Designed for programmers who are familiar with object-oriented programming and basic data structures, this book focuses on practical concepts that see actual use in the...

GPU Pro 4: Advanced Rendering Techniques
GPU Pro 4: Advanced Rendering Techniques

GPU Pro4: Advanced Rendering Techniques presents ready-to-use ideas and procedures that can help solve many of your day-to-day graphics programming challenges. Focusing on interactive media and games, the book covers up-to-date methods for producing real-time graphics.

Section editors Wolfgang Engel,...

Graphics Tools---The jgt Editors' Choice
Graphics Tools---The jgt Editors' Choice

Computer Graphics professionals can now find in one volume a collection of 32 "gems" chosen by the editors of the journal of graphics tools, one of the leading publications in the field. These selected papers provide practical ideas and techniques that solve real problems in the areas of - Math & Programming Techniques...

Sass and Compass for Designers
Sass and Compass for Designers

The CSS preprocessor, Sass, is becoming the de-facto standard for producing cross-browser CSS more maintainable and with more ease. It supercharges CSS with features that make previously difficult and time-consuming tasks trivial. This book concentrates on distilling the techniques in a straightforward manner making it accessible to all, even...

Ray Tracing from the Ground Up
Ray Tracing from the Ground Up
Computer graphics involves simulating the distribution of light in a 3D environment. There are only a few fundamentally different algorithms that have survived the test of time. They can be loosely classified into projective algorithms and image-space algorithms. The former class projects each geo metric primitive onto the...
Mathematics for 3D Game Programming and Computer Graphics, Third Edition
Mathematics for 3D Game Programming and Computer Graphics, Third Edition

This updated third edition illustrates the mathematical concepts that a game developer needs to develop 3D computer graphics and game engines at the professional level. It starts at a fairly basic level in areas such as vector geometry and linear algebra, and then progresses to more advanced topics in 3D programming such as illumination and...

OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 4.3 (8th Edition)
OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 4.3 (8th Edition)

Includes Complete Coverage of the OpenGL® Shading Language!

 

Today’s OpenGL software interface enables programmers to produce extraordinarily high-quality computer-generated images and interactive applications using 2D and 3D objects,...

Learning Maya 6 Rendering
Learning Maya 6 Rendering
Learning Maya 6: Rendering is your resource for creating dazzling imagery in Maya. Get hands-on experience with the power of the Maya rendering engine and mental ray for Maya as you set lights and cameras to your scenes, apply materials and textures to your models, create shading networks, and much more! Whether you are striving for...
Unity 2018 Shaders and Effects Cookbook: Transform your game into a visually stunning masterpiece with over 70 recipes, 3rd Edition
Unity 2018 Shaders and Effects Cookbook: Transform your game into a visually stunning masterpiece with over 70 recipes, 3rd Edition

Bring realism to your games by mastering post-processing effects and advanced shading techniques in Unity 2018

Key Features

  • Learn the secrets of creating AAA quality shaders without writing long algorithms
  • Master shader programming through easy-to-follow examples
  • ...
GLSL Essentials (Community Experience Distilled)
GLSL Essentials (Community Experience Distilled)

Enrich your 3D scenes with the power of GLSL!

Overview

  • Learn about shaders in a step-by-step, interactive manner
  • Create stunning visual effects using vertex and fragment shaders
  • Simplify your CPU code and improve your overall performance with instanced drawing through the use...
Guide to Graphics Software Tools
Guide to Graphics Software Tools
Current graphics software and hardware combine to allow multiple-level functionality and open up new application areas for scientists of all disciplines, and for computer scientists and engineers in particular.

This thoroughly revised edition of this integrated guide explains and lists readily available graphics software tools and their...

OpenGL(R) Programming Guide: The Official Guide to Learning OpenGL(R), Version 2.1 (6th Edition)
OpenGL(R) Programming Guide: The Official Guide to Learning OpenGL(R), Version 2.1 (6th Edition)

OpenGL® Programming Guide, Sixth Edition

OpenGL is a powerful software interface used to produce high-quality, computergenerated images and interactive applications using 2D and 3D objects, bitmaps, and color images.

The OpenGL® Programming Guide, Sixth...

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