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Visual C# 2005 How to Program (2nd Edition)
Visual C# 2005 How to Program (2nd Edition)

The complete, authoritative Deitel® Live-Code introduction to object-oriented programming with C# 2.0, Visual C#® 2005, ADO.NET 2.0, ASP.NET 2.0 and Web Services!  C# is one of the world’s most powerful object-oriented languages. This new edition, which is completely updated to...

OpenGL 4 Shading Language Cookbook: Build high-quality, real-time 3D graphics with OpenGL 4.6, GLSL 4.6 and C++17, 3rd Edition
OpenGL 4 Shading Language Cookbook: Build high-quality, real-time 3D graphics with OpenGL 4.6, GLSL 4.6 and C++17, 3rd Edition

Over 70 recipes that cover advanced techniques for 3D programming such as lighting, shading, textures, particle systems, and image processing with OpenGL 4.6

Key Features

  • Explore techniques for implementing shadows using shadow maps and shadow volumes
  • Learn to use GLSL...
Microsoft XNA Game Studio Creator's Guide, Second Edition
Microsoft XNA Game Studio Creator's Guide, Second Edition

Publisher's Note: Products purchased from Third Party sellers are not guaranteed by the publisher for quality, authenticity, or access to any online entitlements included with the product.

Bring your PC, Zune, and Xbox gaming visions to life with Microsoft XNA Game Studio

Develop...

OpenGL(R) Programming Guide: The Official Guide to Learning OpenGL(R), Version 2.1 (6th Edition)
OpenGL(R) Programming Guide: The Official Guide to Learning OpenGL(R), Version 2.1 (6th Edition)

OpenGL® Programming Guide, Sixth Edition

OpenGL is a powerful software interface used to produce high-quality, computergenerated images and interactive applications using 2D and 3D objects, bitmaps, and color images.

The OpenGL® Programming Guide, Sixth...

OpenGL(R) ES 2.0 Programming Guide
OpenGL(R) ES 2.0 Programming Guide
Over the years, the “Red Book” has become the authoritative reference for each new version of the OpenGL API. Now we have the “Gold Book” for OpenGL ES 2.0—a cross-platform open standard ushering in a new era of shader programmability and visual sophistication for a wide variety of embedded and mobile devices, from...
Absolute Beginner's Guide to Microsoft Office Excel 2003
Absolute Beginner's Guide to Microsoft Office Excel 2003

Absolute Beginner's Guide to Microsoft Excel 2003 is your key to designing and producing dazzling worksheets. Here, you learn how to build worksheets from scratch and customize Excel's worksheet templates. You'll find how to enhance worksheets with fancy fonts, colorful shading and borders,...

The Essential Guide to 3D in Flash (Essential Guide To...)
The Essential Guide to 3D in Flash (Essential Guide To...)

If you are an ActionScript developer or designer and you would like to work with 3D in Flash, this book is for you. You will learn the core Flash 3D concepts, using the open source Away3D engine as a primary tool. Once you have mastered these skills, you will be able to realize the possibilities that the available Flash 3D engines, languages,...

OpenGL 4.0 Shading Language Cookbook
OpenGL 4.0 Shading Language Cookbook

The OpenGL Shading Language (GLSL) Version 4.0 brings unprecedented power and flexibility to programmers interested in creating modern, interactive, graphical programs. It allows us to harness the power of modern Graphics Processing Units (GPUs) in a straightforward way by providing a simple, yet powerful, language and API.

The...

C+ + for Programmers (Deitel Developer Series)
C+ + for Programmers (Deitel Developer Series)
The professional programmer’s DEITEL® guide to C++ and object-oriented application development

Written for programmers with a background in high-level language programming, this book applies the Deitel signature live-code approach to teaching programming and explores the C++ language and C++ Standard
...
Real-Time Volume Graphics
Real-Time Volume Graphics

IN TRADITIONAL COMPUTER GRAPHICS, 3D objects are created using highlevel surface representations such as polygonal meshes, NURBS (nonuniform rational B-spline) patches, or subdivision surfaces. Using this modeling paradigm, visual properties of surfaces, such as color, roughness, and reflectance, are described by means of a shading...

Just Enough Web Programming with XHTML, PHP, and MySQL
Just Enough Web Programming with XHTML, PHP, and MySQL
Welcome to Just Enough Web Programming, part of the Just Enough series of books, where the author’s aim is to equip the readers with accurate information that is immediately useful, rather than trying to make them an expert overnight. In particular, Just Enough Web Programming will provide:

An understanding of Web publishing
...
Beat the Forex Dealer: An insider's look into trading today's foreign exchange market
Beat the Forex Dealer: An insider's look into trading today's foreign exchange market

The foreign-exchange market is often referred to as the Slaughterhouse where novice traders go to get 'chopped up'. It is one of egos and money, where millions of dollars are won and lost every day and phones are routinely thrown across hectic trading desks. This palpable excitement has led to the explosion of the retail FX market,...

unlimited object storage image
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