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Real-Time Volume Graphics
Real-Time Volume Graphics

IN TRADITIONAL COMPUTER GRAPHICS, 3D objects are created using highlevel surface representations such as polygonal meshes, NURBS (nonuniform rational B-spline) patches, or subdivision surfaces. Using this modeling paradigm, visual properties of surfaces, such as color, roughness, and reflectance, are described by means of a shading...

Real World modo: The Authorized Guide: In the Trenches with modo
Real World modo: The Authorized Guide: In the Trenches with modo

Explore one of the most exciting 3D tools on the market, modo, with Real-World modo - the  Luxology approved, concept and principle- driven guide.  Learn to apply the revolutionary, artist-friendly modo toolset with its powerful 3D rendering engine to your project workflows.  In a clear, motivating, and entertaining style,...

Drawing Cartoons and Comics For Dummies (Sports & Hobbies)
Drawing Cartoons and Comics For Dummies (Sports & Hobbies)

Your real-world guide to creating and marketing original cartoons

Do you love comics? Want to become a cartoonist? This practical, hands-on guide is packed with step-by-step instructions and plenty of tips for creating your own cartoons. From inanimate objects to animals to aliens, you can see how to breathe life into your characters...

Just Enough Web Programming with XHTML, PHP, and MySQL
Just Enough Web Programming with XHTML, PHP, and MySQL
Welcome to Just Enough Web Programming, part of the Just Enough series of books, where the author’s aim is to equip the readers with accurate information that is immediately useful, rather than trying to make them an expert overnight. In particular, Just Enough Web Programming will provide:

An understanding of Web publishing
...
Google SketchUp: The Missing Manual
Google SketchUp: The Missing Manual
If you want to learn to create 3-D models using Google SketchUp, this Missing Manual is the ideal place to start. Filled with step-by-step tutorials, this entertaining, reader-friendly guide will have you creating detailed 3-D objects, including building plans, furniture, landscaping plans--even characters for computer games--in no time.
...
C+ + for Programmers (Deitel Developer Series)
C+ + for Programmers (Deitel Developer Series)
The professional programmer’s DEITEL® guide to C++ and object-oriented application development

Written for programmers with a background in high-level language programming, this book applies the Deitel signature live-code approach to teaching programming and explores the C++ language and C++ Standard
...
OpenGL(R) ES 2.0 Programming Guide
OpenGL(R) ES 2.0 Programming Guide
Over the years, the “Red Book” has become the authoritative reference for each new version of the OpenGL API. Now we have the “Gold Book” for OpenGL ES 2.0—a cross-platform open standard ushering in a new era of shader programmability and visual sophistication for a wide variety of embedded and mobile devices, from...
Introducing Maya 6: 3D for Beginners
Introducing Maya 6: 3D for Beginners

"If you're just beginning to dive into the world of 3D, this is the book for you."
--Animation Magazine

Alias' Academy Award winning Maya 3D animation and effects software leads the industry in technological innovation. Film and video artists, computer game developers,...

Advanced 3-D Game Programming with DirectX 8.0 (With CD-ROM)
Advanced 3-D Game Programming with DirectX 8.0 (With CD-ROM)
Microsoft’s DirectX is a powerful set of application programming interfaces used for multimedia application development. The latest version offers increased performance, better usability, and more power to create the next generation of interactive entertainment products that rival anything seen in the past. This revision of the best-selling...
OpenGL(R) Programming on Mac OS(R) X: Architecture, Performance, and Integration
OpenGL(R) Programming on Mac OS(R) X: Architecture, Performance, and Integration
The Mac has fully embraced OpenGL throughout its visual systems. In fact, Apple's highly efficient, modern OpenGL implementation makes Mac OS X one of today's best platforms for OpenGL development. OpenGL® Programming on Mac OS® X is the first comprehensive resource for every graphics...
Introducing Maya 2008
Introducing Maya 2008
Enter A New Dimension With Maya 2008

The Academy Award–winning Maya 3D animation and effects software is the top choice for film and video artists, game developers, and 3D design professionals. Learn to build, render, and animate your own digital models and scenes, and begin to develop professional-level Maya skills...

LightWave v9 Texturing (Wordware Game and Graphics Library)
LightWave v9 Texturing (Wordware Game and Graphics Library)
LightWave v9 Texturing takes you behind the fine art of texturing and surfacing interesting and detailed textures for your 3D objects using LightWave 3D. Texturing and prepping your objects for texturing is a task that many artists find intimidating and/or confusing. LightWave v9 Texturing breaks down this process and makes it easier to understand...
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