|
|
|
|
Visual C# 2005 How to Program (2nd Edition)The complete, authoritative Deitel® Live-Code introduction to object-oriented programming with C# 2.0, Visual C#® 2005, ADO.NET 2.0, ASP.NET 2.0 and Web Services! C# is one of the world’s most powerful object-oriented languages. This new edition, which is completely updated to... | | | | Microsoft XNA Game Studio Creator's Guide, Second Edition
Publisher's Note: Products purchased from Third Party sellers are not guaranteed by the publisher for quality, authenticity, or access to any online entitlements included with the product.
Bring your PC, Zune, and Xbox gaming visions to life with Microsoft XNA Game Studio
Develop... |
|
|
The Essential Guide to 3D in Flash (Essential Guide To...)
If you are an ActionScript developer or designer and you would like to work with 3D in Flash, this book is for you. You will learn the core Flash 3D concepts, using the open source Away3D engine as a primary tool. Once you have mastered these skills, you will be able to realize the possibilities that the available Flash 3D engines, languages,... | | OpenGL 4.0 Shading Language Cookbook
The OpenGL Shading Language (GLSL) Version 4.0 brings unprecedented power and flexibility to programmers interested in creating modern, interactive, graphical programs. It allows us to harness the power of modern Graphics Processing Units (GPUs) in a straightforward way by providing a simple, yet powerful, language and API.
The... | | C+ + for Programmers (Deitel Developer Series)The professional programmer’s DEITEL® guide to C++ and object-oriented application development
Written for programmers with a background in high-level language programming, this book applies the Deitel signature live-code approach to teaching programming and explores the C++ language and C++ Standard... |
|
Real-Time Volume Graphics
IN TRADITIONAL COMPUTER GRAPHICS, 3D objects are created using highlevel
surface representations such as polygonal meshes, NURBS (nonuniform
rational B-spline) patches, or subdivision surfaces. Using this modeling
paradigm, visual properties of surfaces, such as color, roughness, and
reflectance, are described by means of a shading... | | Just Enough Web Programming with XHTML, PHP, and MySQLWelcome to Just Enough Web Programming, part of the Just Enough series of books, where the author’s aim is to equip the readers with accurate information that is immediately useful, rather than trying to make them an expert overnight. In particular, Just Enough Web Programming will provide:
An understanding of Web publishing ... | | |
|
|
Result Page: 7 6 5 4 3 2 1 |