 |
|
|
|
|
 |  |  Making Isometric Social Real-Time Games with HTML5, CSS3, and Javascript
Addictive, frustrating. Fun, boring. Engaging, repetitive. Casual, demanding.
These words may contradict each other, but they express the roller coaster of sentiments
felt by real-time strategy games players like me. I remember spending countless hours
playing brilliant games such as EA/Maxis’s SimCity and SimCity 2000,... |  |  Real-Time Volume Graphics
IN TRADITIONAL COMPUTER GRAPHICS, 3D objects are created using highlevel
surface representations such as polygonal meshes, NURBS (nonuniform
rational B-spline) patches, or subdivision surfaces. Using this modeling
paradigm, visual properties of surfaces, such as color, roughness, and
reflectance, are described by means of a shading... |
|
Result Page: 29 28 27 26 25 24 23 22 21 20 19 18 17 |