 |
|
|
|
|
 Physics for Flash Games, Animation, and Simulations
Physics for Flash Games, Animation, and Simulations teaches ActionScript programmers how to incorporate real physics into their Flash animations, games, user interfaces, and simulations.
-
Introduces Flash physics in an accurate, but approachable way, covering what is required to produce physically...
|  |  |  |  Learn Electronics with Arduino (Technology in Action)
Have you ever wondered how electronic products are created? Do you have an idea for a new electronic gadget but no way of testing the feasibility of the device? Have you accumulated a junk box of electronic parts and now wonder what to build with them? Well, this book will answer all your questions about discovering cool and innovative... |
|
Result Page: 75 74 73 72 71 70 69 68 67 66 65 64 63 62 61 |