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 |  |  Light Shadow Space: Architectural Rendering with Cinema 4D®The visualization of light in space, its effect on model cubature and scenery, is one of the great challenges in architectural rendering. This is a decisive reason for the use of 3D tools – both for architecture offices and students. This volume features a number of exercises that enable the reader to learn how to light architecture models... |  |  Space Time Play: Computer Games, Architecture and Urbanism: the Next LevelComputer and video games are leaving the PC and conquering the arena of everyday life in the form of mobile applications (such as GPS cell phones, etc.) â the result is new types of cities and architecture. How do these games alter our perception of real and virtual space? What can the designers of physical and digital worlds learn from one... |
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 |  |  Light and Dark: An exploration in science, nature, art and technologyEncourages us to take a more careful look at many familiar phenomena, such as the variations in the duration of twilight through the year and the ability of human vision to misinterpret patterns of lines under certain conditions. Aims to be entertaining, instructive, diverse and unusual. Softcover.
In December 2001 Martin Creed was... |  |  Level Sets and Extrema of Random Processes and FieldsLevel Sets and Extrema of Random Processes and Fields discusses how to understand the properties of the level sets of paths as well as how to compute the probability distribution of its extremal values, which are two general classes of problems that arise in the study of random processes and fields and in related applications. This book... |
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