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 Virtual Vixens: 3D Character Modeling and Scene PlacementFeatures software workshops for 3ds Max, Maya, CINEMA 4D, Lightwave, and Softimage XSI.
Hot, hotter, hottest. See how todays leading modeling artists create 3D characters that sizzle and get the techniques youll need to create your own virtual vixens.
Steven Stahlberg, Liam Kemp, Marco Patrito, and Sze Jones from Blur Studio... |  |  Introducing 3ds Max 9: 3D for BeginnersLet Your Imagination Run Wild
Video game and feature-film artists have used 3ds Max to create Halo 2, King Kong, Myst V, and more. Now you can harness this popular animation software with the clear, step-by-step instruction in this easy-to-follow guide.
Introducing 3ds Max 9: 3D... |  |  Experience XSI 4: The Official SOFTIMAGE | XSI 4 Guide to Character CreationXSI is the next generation in digital animation software. It was used to create some of the first realistic CG characters developed for film and it continues to be used by artists and animators worldwide in new and creative ways and in many different fields-from computer games to the film industry, from commercials to music videos. This official... |
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 The Photoshop Anthology: 101 Web Design Tips, Tricks & Techniques
The Photoshop Anthology is full-color, question-and-answer book for Web Designers who want to use Photoshop to build Websites and create better looking web graphics more effectively. The book covers:
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Photoshop interface tricks & shortcuts
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Basic Skills: Transparencies, rounded corners, blending images,...
|  |  Mastering Maya 7This official, Alias-endorsed guide offers comprehensive, in-depth coverage of the Maya interface. You'll find:
- A Quick Start overview followed by in-depth coverage of the Maya interface and all of the tools for modeling, texturing, animation, and special effects.
- Information on of all of Maya's latest...
|  |  Computer Graphics Using Java 2D and 3D This Java handbook makes a practical tutorial on Java 2D and Java 3D for computer professionals. It contains in-depth coverage of basic computer graphics concepts and techniques, and introduces advanced graphic features to an audience mostly trained in the Java language. Chapter topics include mathematical background for computer graphics,... |
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