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 OpenGL Graphics Through ApplicationsThis book is the result of teaching computer graphics for one and two semester, year two/three undergraduate and postgraduate lecture courses in Computer Graphics. Throughout the book, theory is followed by implementation using C/C++ and complete programs are provided with suggestions for change to enhance student understanding. During 30 years of... |  |  Blender Cycles: Lighting and Rendering Cookbook
If you're already au fait with Blender, this book gives extra power to your artist's elbow with a fantastic grounding in Cycles. Packed with tips and recipes, it makes light work of the toughest concepts.
Overview
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Get acquainted with the lighting and rendering concepts of the Blender Cycles...
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Everything you need to know about developing hardware-accelerated 3D graphics with WebGL!
As the newest technology for creating 3D graphics on the web, in both games, applications, and on regular websites, WebGL gives web developers the capability to produce eye-popping graphics. This book teaches you how to use WebGL to... |
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 Animating Real-Time Game Characters (Charles River Media Game Development)
Greetings! Thanks for buying or considering this book. Investing
your money in books like this is not an easy decision. There are
many to choose from and many to consider.
My intent in writing Animating Real-Time Game Characters has been to
share my work methods, thoughts, and ideas about animating real-time... |  |  OpenGL 4.0 Shading Language Cookbook
The OpenGL Shading Language (GLSL) Version 4.0 brings unprecedented power and flexibility to programmers interested in creating modern, interactive, graphical programs. It allows us to harness the power of modern Graphics Processing Units (GPUs) in a straightforward way by providing a simple, yet powerful, language and API.
The... |  |  Texturing and Modeling, Third Edition: A Procedural Approach
What is a realistic image? This is an age-old question in art, and a contemporary
question in computer graphics. This book provides a modern answer involving the
computer and a new definition of realism.
The classic definition of realism has been veridical realism. Does the picture pass
the comparison test? That is, would an... |
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 Practical Poser 8: The Official Guide
Do you want to take your Poser skills beyond the basics and put the new features of Poser 8 into practice right away? If so, you've come to the right place. "Practical Poser 8: The Official Guide" is an updated edition of this best-selling reference for intermediate to advanced Poser users. It teaches the tasks you want and need... |  |  Panda3D 1.6 Game Engine Beginner's Guide
Panda3D is a game engine, a framework for 3D rendering and game development for Python and C++ programs. It includes graphics, audio, I/O, collision detection, and other abilities relevant to the creation of 3D games. Also, Panda3D is Open Source and free for any purpose, including commercial ventures. This book will enable you to create... |  |  Beginning Blender: Open Source 3D Modeling, Animation, and Game Design
A new world of creative possibilities is opened by Blender, the most popular and powerful open source 3D and animation tool. Blender is not just free software; it is also an important professional tool used in animated shorts, television commercials, and shows, as well as in production for films like Spiderman 2. Lance... |
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