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Mastering Maya 8.5
Mastering Maya 8.5

The Ultimate Maya Resource for Intermediate to Advanced Users

Take your Maya skills to new levels with the sophisticated coverage you'll find in this authoritative Autodesk Maya Press reference and tutorial. From key basics through advanced techniques, our Maya experts provide the very latest professional-level...

Professional WebGL Programming: Developing 3D Graphics for the Web
Professional WebGL Programming: Developing 3D Graphics for the Web

Everything you need to know about developing hardware-accelerated 3D graphics with WebGL!

As the newest technology for creating 3D graphics on the web, in both games, applications, and on regular websites, WebGL gives web developers the capability to produce eye-popping graphics. This book teaches you how to use WebGL to...

SketchUp 7.1 for Architectural Visualization: Beginner's Guide
SketchUp 7.1 for Architectural Visualization: Beginner's Guide

Google SketchUp, the most popular architectural software package, is used by millions of architects and visualizers throughout the world. But what you may not know is that it's also the most powerful 3D design software on the market. With this book in hand and patented technology such as the PhotoMatch, Push-Pull, and Face-me components...

Mastering Maya 7
Mastering Maya 7
This official, Alias-endorsed guide offers comprehensive, in-depth coverage of the Maya interface. You'll find:

  • A Quick Start overview followed by in-depth coverage of the Maya interface and all of the tools for modeling, texturing, animation, and special effects.
  • Information on of all of Maya's latest...
Game Character Design Complete: Using 3ds Max 8 and Adobe Photoshop CS2
Game Character Design Complete: Using 3ds Max 8 and Adobe Photoshop CS2

A game is only as intriguing as the characters that inhabit its world. Game Character Design Complete demonstrates each step of modeling, texturing, animating, and exporting compelling characters for your games. You’ll learn how to model in 3ds Max from sketch references, texture in Adobe Photoshop, rig bones, and animate a character back...

Digital Texturing & Painting
Digital Texturing & Painting
If you work in 3D, you must have this book. More than a compendium of techniques for the texture professional, (digital) Texturing & Painting gets to the heart of being an artist in the digital realm. With this inspired guide, you'll learn to translate the enviroments you experience into an expressive, complete digital style:
Mastering Autodesk VIZ 2007
Mastering Autodesk VIZ 2007
Turn Your Ideas Into High-Impact 3D Models and Animations

Transform flat drawings and concepts into impressive 3D visualizations that will amaze your clients with the comprehensive instruction you'll find in Mastering Autodesk VIZ 2007. Written by VIZ experts, this book shows you how to get the most out of...

The Dark Side of Game Texturing
The Dark Side of Game Texturing

A perfect and direct starting point for a beginner game texture artist! "The Dark Side of Game Texturing" is also an excellent reference for intermediate artists, or for those who want to further their digital art skills. Learn how to create game textures similar to the eerie, sinister, and ominous textures seen in great video games...

The Game Artist's Guide to Maya
The Game Artist's Guide to Maya

Welcome to The Game Artist’s Guide to Maya! Whether you’re a current 3D Artist in the game industry or you’re looking forward to becoming one, this book will help you learn the skills and techniques you need to become successful. This is the first Maya Press title to focus on creating game art, and I hope you enjoy it!

...
OpenGL 4.0 Shading Language Cookbook
OpenGL 4.0 Shading Language Cookbook

The OpenGL Shading Language (GLSL) Version 4.0 brings unprecedented power and flexibility to programmers interested in creating modern, interactive, graphical programs. It allows us to harness the power of modern Graphics Processing Units (GPUs) in a straightforward way by providing a simple, yet powerful, language and API.

The...

Maya Studio Projects Texturing and Lighting (Wiley Desktop Editions)
Maya Studio Projects Texturing and Lighting (Wiley Desktop Editions)
“Half of good lighting╇ is good texturing, and half of good texturing is good lighting” is my favorite sage advice to new animators. It’s difficult to separate the two areas of computer animation. Texturing—the re-creation of specific surface qualities through the application of shaders,...
Mastering Blender
Mastering Blender

New edition shows you how to get the very most out of the latest version of Blender

Blender, the open-source 3D software, is more popular than ever and continues to add functionality. If you're an intermediate or advanced user, this new edition of Tony Mullen's expert guide is what you need to get up to speed on...

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