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SMART Board Interactive Whiteboard For Dummies
SMART Board Interactive Whiteboard For Dummies

The easy-to-use guide to SMART Board® interactive whiteboards

SMART Board interactive whiteboards—which combine the functionality of a computer with the simplicity of a whiteboard—are rapidly becoming fixtures in classrooms, boardrooms, and lecture halls everywhere. While these high tech devices are...

Coding Games in Scratch: A Step-by-Step Visual Guide to Building Your Own Computer Games
Coding Games in Scratch: A Step-by-Step Visual Guide to Building Your Own Computer Games

Written for children ages 8–12 with little to no coding experience, this straightforward visual guide uses fun graphics and easy-to-follow instructions to show young learners how to build their own computer projects using Scratch, a popular free programming language.

With Coding Games in Scratch, kids can build single...

Tkinter GUI Programming by Example: Learn to create modern GUIs using Tkinter by building real-world projects in Python
Tkinter GUI Programming by Example: Learn to create modern GUIs using Tkinter by building real-world projects in Python

Leverage the power of Python and its de facto GUI framework to build highly interactive interfaces

Key Features

  • The fundamentals of Python and GUI programming with Tkinter.
  • Create multiple cross-platform projects by integrating a host of third-party libraries and...
Flash 5 Bible
Flash 5 Bible
"The must-have book for all Flash developers!"
—James Baker, Creative Director, the wddg

"The Flash 5 Bible is the book to have."
—Todd Purgason, Creative Director, Juxt Interactive

If Flash 5 can do it, you can do it too...
Whether you're a Web-development
...

Physics for Game Developers
Physics for Game Developers
Colliding billiard balls. Missile trajectories. Cornering dynamics in speeding cars. By applying the laws of physics, you can realistically model nearly everything in games that bounces around, flies, rolls, slides, or isn't sitting still, to create compelling, believable content for computer games, simulations, and animation. Physics for Game...
Photoshop for the Web: Covers Photoshop 5.5 and ImageReady 2.0
Photoshop for the Web: Covers Photoshop 5.5 and ImageReady 2.0

In this second edition, author Mikkel Aaland updatesPhotoshop for the Web to include important new techniques and workarounds for the latest release of Photoshop--version 5.5. The first edition was loaded with step-by-step examples and real-world solutions from some of the world's hottest Web sites. The second edition adds...

ASP.NET jQuery Cookbook
ASP.NET jQuery Cookbook

The jQuery library has become increasingly popular with web application developers because of its simplicity and ease of use. The library is supported by an active community of developers and has grown significantly over the years after its inception in 2006 by John Resig. Using this library eases complicated tasks and adds to the interactive...

Blender 2.5 Character Animation Cookbook
Blender 2.5 Character Animation Cookbook

This book offers clear, illustrative, and easy-to-follow recipes to create character rigs and animations for common situations. Bring your characters to life by understanding the principles, techniques, and approaches involved in creating rigs and animations; you'll be able to adapt them to your own characters and films.

...

The Flash MX Project
The Flash MX Project
Learn Macromedia Flash MX from the absolute beginning through The Flash MX Project. This book begins with web project management concerns and challenges as well as Web design considerations and concepts, and then quickly progresses through beginning and intermediate Flash MX skills. The...
Rendering for Beginners: Image Synthesis using RenderMan
Rendering for Beginners: Image Synthesis using RenderMan
'Rendering for Beginners is bound to become a must-read for anyone interested in Pixar's RenderMan. Saty's experience as both RenderMan practitioner and RenderMan teacher gives him a unique and valuable perspective. I can't wait to add a copy to my own graphics library.'
Director in a Nutshell (Nutshell Handbook)
Director in a Nutshell (Nutshell Handbook)
Macromedia Director 6 is the premier authoring tool for delivering interactive content on both the Internet and the desktop. It is the dominant multimedia package for Windows 95/NT, Windows 3.1, and the Macintosh. A quarter million developers use Director(R) to incorporate animation and audio into dynamic Web pages, and to create engaging...
MCTS Self-Paced Training Kit (Exam 70-502): Microsoft® .NET Framework 3.5 Windows® Presentation Foundation
MCTS Self-Paced Training Kit (Exam 70-502): Microsoft® .NET Framework 3.5 Windows® Presentation Foundation
Announcing an all-new Self-Paced Training Kit designed to help maximize your performance on 70-502, the required exam for the new Microsoft Certified Technology Specialist (MCTS) certification for Microsoft .NET Framework 3.5 Windows Presentation Foundation.

This 2-in-1 kit includes the official Microsoft study guide, plus practice
...
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