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Learning Flash CS4 Professional (Adobe Developer Library)
Learning Flash CS4 Professional (Adobe Developer Library)
Learning Flash CS4 Professional offers beginners and intermediate Flash developers a unique introduction to the latest version of Adobe's powerful multimedia application. This easy-to-read book is loaded with full-color examples and hands-on tasks to help you master Flash CS4's new motion editor, integrated 3D system, and character control with the...
The Essential Guide to Flash CS4
The Essential Guide to Flash CS4
If you're familiar with the basics of Flash, then The Essential Guide to Flash CS4 will take you further in all aspects of the application, animation, sound, 3D, Inverse Kinematics, the drawing tools, ActionScript, and much more. This book takes all the good bits of Flash CS4 and demonstrates them in methodical and intuitive exercises full of hints...
Scratch Programming for Teens
Scratch Programming for Teens
Welcome to Scratch Programming for Teens! Scratch is a programming language developed by the MIT Media Lab for the purpose of teaching programming to teens and other first-time programmers. Scratch is a new programming language, initially released in May 2007. Scratch supports the development of computer games, interactive stories, graphic artwork...
The Book of JavaScript: A Practical Guide to Interactive Web Pages
The Book of JavaScript: A Practical Guide to Interactive Web Pages
Most Web developers pick up a book to learn how to use a language like JavaScript, looking for practical examples of how to get things done. The Book of JavaScript: A Practical Guide to Interactive Web Pages is plenty practical, and hits the mark as a reader-friendly and well-organized tutorial on JavaScript.

The book...

Beginning Game Programming with Flash
Beginning Game Programming with Flash
If you are new to game programming and want to learn how to create dynamic, robust, and fun 2D games, "Beginning Game Programming with Flash" is the book for you! Written for introductory game programming students and other enthusiasts, the book begins with an overview of the Flash graphical user interface (GUI), explaining the four main...
jQuery UI 1.6: The User Interface Library for jQuery
jQuery UI 1.6: The User Interface Library for jQuery

Who this book is written for?

This book is for front-end designers and developers that need to quickly learn how to use the jQuery UI User Interface Library. To get the most out of this book you should have a good working knowledge of HTML, CSS and JavaScript, and will need to be comfortable using jQuery, the...

Silverlight 2 in Action
Silverlight 2 in Action
This book delivers real-world examples and in-depth walkthroughs to help you confidently enhance your web applications using Silverlight 2.

Silverlight 2 in Action devotes extensive coverage to flexible layout components, the extensible control model, the communication framework, and the data-binding features "all cornerstones of software...

Learning XNA 3.0: XNA 3.0 Game Development for the PC, Xbox 360, and Zune
Learning XNA 3.0: XNA 3.0 Game Development for the PC, Xbox 360, and Zune
Do you have what it takes to become a game developer? With this hands-on book, you'll learn quickly and easily how to develop computer games with Microsoft's XNA 3.0 framework-not just for your PC, but for Xbox 360 and the Microsoft Zune as well.

Written by an experienced university-level game development instructor, Learning
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3ds Max 2009 Bible
3ds Max 2009 Bible
The only comprehensive reference-tutorial on 3ds Max available, this book is everyone's favorite. Whether you're a beginner looking for 3D basics or a full-fledged animator seeking new ways to dazzle viewers with your creations, it's all here. You'll find pages of professional tips, loads of advice, and more than 150 step-by-step tutorials...
Sharing a Vision: Systems and Algorithms for Collaboratively-Teleoperated Robotic Cameras (Springer Tracts in Advanced Robotics)
Sharing a Vision: Systems and Algorithms for Collaboratively-Teleoperated Robotic Cameras (Springer Tracts in Advanced Robotics)
By the dawn of the new millennium, robotics has undergone a major transformation in scope and dimensions. This expansion has been brought about by the maturity of the field and the advances in its related technologies. From a largely dominant industrial focus, robotics has been rapidly expanding into the challenges of the human world. The new...
Foundations of 3D Graphics Programming: Using JOGL and Java3D
Foundations of 3D Graphics Programming: Using JOGL and Java3D
"A good, concise computer graphics textbook covering 3D concepts, essential fundamentals theory, and easy-to-follow OpenGL practical programming in Java."

Dr. Jack Bresenham, Retired IBM Senior Technical Staff Member

Increasingly in the realms of science and industry,...

Motion Graphic Design: Applied History and Aesthetics, 2nd Edition
Motion Graphic Design: Applied History and Aesthetics, 2nd Edition
Improve the aesthetic and communication qualities of your motion graphics. Reach beyond technical craft skills with this multimedia examination of the essential elements of the art, which includes:
Foundation: Realize the artistic expression of pioneering artists from film, television, interactive media, and immersive environments as they
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