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Cross-Platform Game Programming (Game Development)
Cross-Platform Game Programming (Game Development)
With many of today’s games being released simultaneously on all platforms, the need for a good cross-platform development strategy is essential. Cross-Platform Game Programming covers this rarely discussed area and provides the techniques needed to develop your games effectively. It explains the plethora of problems that exist within every...
Microprocessors: From Assembly Language to C Using the PICI8FXX2 (Electrical and Computer Engineering Series)
Microprocessors: From Assembly Language to C Using the PICI8FXX2 (Electrical and Computer Engineering Series)
This book is designed for a first course in microprocessors or it may be used as a reference for practicing engineers. The book is unique in presenting a balanced, integrated topic coverage of assembly language programming, microcontroller programming via the C language, and hardware interfacing. Programming topics are discussed using both assembly...
Programming in Objective-C 2.0 (2nd Edition) (Developer's Library)
Programming in Objective-C 2.0 (2nd Edition) (Developer's Library)

 

From the author of Programming in C,Programming in Objective-C 2.0 provides the new programmer a complete, step-by-step introduction to the Objective-C language. The book does not assume previous experience with either C or object-oriented programming...

Microsoft  Visual Basic: Game Programming for Teens
Microsoft Visual Basic: Game Programming for Teens
If you have basic programming experience, this book is your ideal guide for writing games using Visual Basic .NET and Managed DirectX 9. This Second Edition includes almost entirely new coverage. While coverage of game design and 2D artwork remain, this edition includes more detailed coverage of the DirectX game code and utilizes the free Visual...
A Programmer's Guide to Java SCJP Certification: A Comprehensive Primer (3rd Edition)
A Programmer's Guide to Java SCJP Certification: A Comprehensive Primer (3rd Edition)
This book will help you prepare for and pass the Sun Certified Programmer for the Java Platform SE 6 (CX-310-065) Exam. It is written for any experienced programmer (with or without previous knowledge of Java) interested in mastering the Java programming language and passing the SCJP 1.6 Exam.

A...

Programming Perl (3rd Edition)
Programming Perl (3rd Edition)
Perl is a powerful interpreted programming language that has matured steadily since it first appeared in 1988. The first edition of this book, Programming Perl, hit the shelves in 1990, and was quickly adopted as the undisputed Bible of the language. Since then, Perl has grown with the times, and so has this book. Programming...
Coders at Work
Coders at Work

Peter Seibel interviews 15 of the most interesting computer programmers alive today in Coders at Work, offering a brand-new companion volume to Apress’s highly acclaimed best-seller Founders at Work by Jessica Livingston. As the words “at work” suggest, Peter Seibel focuses on how his...

C++ All-In-One Desk Reference For Dummies
C++ All-In-One Desk Reference For Dummies
Here’s the easy way to learn how to use C++

C++, developed by Bjarne Stroustrup at Bell Labs, is one of the most widely used programming languages, with close to four million C++ programmers and growing. C++’s popularity has earned it a spot as part of the Standard Library.

Fully updated for the...

Game Programming All in One
Game Programming All in One

Game Programming All in One, Third Edition gives aspiring game programmers the skills that are needed to create professional-quality games. If you have a working knowledge of C or C++ and are ready to expand your skills into the field of game programming, then get ready to begin your journey with this latest edition! You won't cover the...

Autonomics Development: A Domain-Specific Aspect Language Approach (Autonomic Systems)
Autonomics Development: A Domain-Specific Aspect Language Approach (Autonomic Systems)

Distributed applications are difficult to write as programmers need to adhere to specific distributed systems programming conventions and frameworks, which makes distributed systems development complex and error prone and ties the resultant application to the distributed system because the application's code is tangled with the...

Worst-Case Execution Time Aware Compilation Techniques for Real-Time Systems (Embedded Systems)
Worst-Case Execution Time Aware Compilation Techniques for Real-Time Systems (Embedded Systems)

For real-time systems, the worst-case execution time (WCET) is the key objective to be considered. Traditionally, code for real-time systems is generated without taking this objective into account and the WCET is computed only after code generation. Worst-Case Execution Time Aware Compilation Techniques for Real-Time Systems presents...

Ultra-Low Energy Domain-Specific Instruction-Set Processors (Embedded Systems)
Ultra-Low Energy Domain-Specific Instruction-Set Processors (Embedded Systems)

Modern consumers carry many electronic devices, like a mobile phone, digital camera, GPS, PDA and an MP3 player. The functionality of each of these devices has gone through an important evolution over recent years, with a steep increase in both the number of features as in the quality of the services that they provide. However, providing the...

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