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Memory Systems: Cache, DRAM, Disk
Memory Systems: Cache, DRAM, Disk
The first book to comprehensively cover the intricacies of optimizing the behavior of modern memory systems using a holistic design approach.

Is your memory hierarchy stopping your microprocessor from performing at the high level it should be? Memory Systems: Cache, DRAM, Disk shows you how to resolve this problem. ...
The Complete Guide to Game Audio, Second Edition: For Composers, Musicians, Sound Designers, Game Developers
The Complete Guide to Game Audio, Second Edition: For Composers, Musicians, Sound Designers, Game Developers
Turn your musical passion into a profitable career with this exhaustive, indispensable resource for game audio. Develop the business and technical skills you need to succeed in the multibillion dollar games industry. Step-by-step instructions lead you through the entire music and sound effects process-from developing the essential skills and...
Professional Web Design: Techniques and Templates (CSS & XHTML), Third Edition (Charles River Media Internet)
Professional Web Design: Techniques and Templates (CSS & XHTML), Third Edition (Charles River Media Internet)

Learning CSS technology and continually improving one’s design and developer skills is essential for every Web designer. Professional Web Design: Techniques and Templates (CSS and XHTML), Third Edition educates beginning-to-intermediate Web designers on crucial design issues through general discussion, case studies, and helpful tips and...

Real-Time Embedded Multithreading Using ThreadX, Second Edition
Real-Time Embedded Multithreading Using ThreadX, Second Edition
Get up to speed with the ThreadX 5 real time operating system - deployed in over 500 million devices worldwide!

This second edition of Real-Time Embedded Multithreading contains the fundamentals of developing real-time operating systems and multithreading with all the new functionality of ThreadX Version 5. ThreadX has been
...
Beginning Game Programming with Flash
Beginning Game Programming with Flash
If you are new to game programming and want to learn how to create dynamic, robust, and fun 2D games, "Beginning Game Programming with Flash" is the book for you! Written for introductory game programming students and other enthusiasts, the book begins with an overview of the Flash graphical user interface (GUI), explaining the four main...
Asterisk Gateway Interface 1.4 and 1.6 Programming
Asterisk Gateway Interface 1.4 and 1.6 Programming

Who this book is written for?

This book is intended for developers wishing to utilize Asterisk, system administrators wishing to gain better control over their Asterisk installation, and telephony service providers wishing to deploy Asterisk-based solutions to their infrastructure. You are expected to have some...

Modelling Urban Development with Geographical Information Systems and Cellular Automata
Modelling Urban Development with Geographical Information Systems and Cellular Automata
Urban development and migration from rural to urban areas are impacting prime agricultural land and natural landscapes, particularly in the less developed countries. These phenomena will persist and require serious study by those monitoring global environmental change. To address this need, various models have been devised to analyze urbanization...
Invitation to Noncummutative Geometry
Invitation to Noncummutative Geometry
This is the first existing volume that collects lectures on this important and fast developing subject in mathematics. The lectures are given by leading experts in the field and the range of topics is kept as broad as possible by including both the algebraic and the differential aspects of noncommutative geometry as well as recent applications to...
Struts 2 Design and Programming: A Tutorial (A Tutorial series)
Struts 2 Design and Programming: A Tutorial (A Tutorial series)
Offering both theoretical explanations and real-world applications, this in-depth guide covers the 2.0 version of Struts, revealing how to design, build, and improve Java-based Web applications within the Struts development framework. Feature functionality is explained in detail to help programmers choose the most appropriate...
SAP MM-Functionality and Technical Configuration
SAP MM-Functionality and Technical Configuration
This detailed reference book explains the basic aspects of each area within MM before exploring their specific functionality. Readers stand to benefit quickly by developing a comprehensive understanding of MM and by learning how it works and interacts with other SAP modules. All aspects are covered in detail, as are the key...
The System Designer's Guide to VHDL-AMS (Systems on Silicon)
The System Designer's Guide to VHDL-AMS (Systems on Silicon)
The demand is exploding for complete, integrated systems that sense, process, manipulate, and control complex entities such as sound, images, text, motion, and environmental conditions. These systems, from hand-held devices to automotive sub-systems to aerospace vehicles, employ electronics to manage and adapt to a world that is, predominantly,...
Brain-Computer Interfaces: An international assessment of research and development trends
Brain-Computer Interfaces: An international assessment of research and development trends
Brain-computer interface (BCI) research deals with establishing communication pathways between the brain and external devices where such pathways do not otherwise exist. Throughout the world, such research is surprisingly extensive and expanding. BCI research is rapidly approaching a level of first-generation medical practice for use by individuals...
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