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Transactions on Edutainment I (Lecture Notes in Computer Science / Transactions on Edutainment) (No. 1)
Transactions on Edutainment I (Lecture Notes in Computer Science / Transactions on Edutainment) (No. 1)

This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of Edutainment, such as Game-based Learning and Serious Games, Interactive Storytelling, Virtual Learning Environments, VR-based...

Learning ObjectiveC by Developing iPhone Games
Learning ObjectiveC by Developing iPhone Games

Leverage Xcode and ObjectiveC to develop iPhone games

About This Book

  • Get started with the Xcode development environment
  • Dive deep into programming with Objective-C
  • A practical and engaging tutorial to create vintage games such as Space Invaders and Galaga

...

Ergodic Dynamics: From Basic Theory to Applications (Graduate Texts in Mathematics, 289)
Ergodic Dynamics: From Basic Theory to Applications (Graduate Texts in Mathematics, 289)

This textbook provides a broad introduction to the fields of dynamical systems and ergodic theory. Motivated by examples throughout, the author offers readers an approachable entry-point to the dynamics of ergodic systems. Modern and classical applications complement the theory on topics ranging from financial fraud to...

C# Game Programming Cookbook for Unity 3D
C# Game Programming Cookbook for Unity 3D

This second edition of C# Game Programming Cookbook for Unity 3D expounds upon the first with more details and techniques. With a fresh array of chapters, updated C# code and examples, Jeff W. Murray’s book will help the reader understand structured game development in Unity unlike ever before.

New to this...

Going to War: Creating Computer War Games
Going to War: Creating Computer War Games

Do you want to learn how to create computer war games, but don't know how to get started or don't have any experience with game programming? "Going to War: Creating Computer War Games" shows you how to use the drag-and-drop game engine, Multimedia Fusion 2, to make your very own computer war games to play and share. After an...

Breakthrough Business Negotiation: A Toolbox for Managers
Breakthrough Business Negotiation: A Toolbox for Managers

Although there are many how-to books on negotiating, they provide little useful guidance on how to conduct complex realworld negotiations. Advice on conducting two-party negotiations about a modest number of issues isn’t hard to come by, but few negotiations are that simple. While dealing with the other side, negotiators typically also...

Starling Game Development Essentials
Starling Game Development Essentials

Develop and deploy isometric turn-based games using Starling

Overview

  • Create a cross-platform Starling Isometric game
  • Add enemy AI and multiplayer capability
  • Explore the complete source code for the Web and cross-platform game develpment

In...

Globalising Women's Football: Europe, Migration and Professionalization (Savoirs sportifs / Sports knowledge)
Globalising Women's Football: Europe, Migration and Professionalization (Savoirs sportifs / Sports knowledge)

With an estimated 26 million female players globally (6 million based in Europe), the evolution of football has been dramatic. Growth in the women’s game has led to more widespread player migration as new forms of professionalism emerge. This work explores those patterns of movement into, and out of, Europe using new archival evidence...

SFML Game Development by Example
SFML Game Development by Example

Create and develop exciting games from start to finish using SFML

About This Book

  • Familiarize yourself with the SFML library and explore additional game development techniques
  • Craft, shape, and improve your games with SFML and common game design elements
  • A practical guide...
The Mathematics of Games and Gambling (Mathematical Association of America Textbooks)
The Mathematics of Games and Gambling (Mathematical Association of America Textbooks)
'The whole book is written with great urbanity and clarity ... it is hard to see how it could have been better or more readable.' The Mathematical Gazette

You can't lose with this MAA Book Prize winner if you want to see how mathematics can be used to analyze games of chance and skill. Roulette, craps, blackjack, backgammon,
...
Programming Windows Identity Foundation (Dev - Pro)
Programming Windows Identity Foundation (Dev - Pro)

A few years ago, I was sitting at a table playing a game of poker with a few colleagues from Microsoft who had all been involved at various times in the development of Web Services Enhancements for Microsoft .NET (WSE). Don Box, Mark Fussell, Kirill Gavrylyuk, and I played the hands while showman extraordinaire Doug Purdy engaged us with...

The Rough Guide to Las Vegas
The Rough Guide to Las Vegas

"The Rough Guide to Las Vegas" is the definitive guide to the entertainment capital of the world. Whether you're looking for inspiring accommodation or great places to eat, from bargain buffets to the latest gourmet restaurants, you'll find the solution. You can learn where and how to gamble, whether your game's...

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