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The IT / Digital Legal Companion: A Comprehensive Business Guide to Software, IT, Internet, Media and IP Law
The IT / Digital Legal Companion: A Comprehensive Business Guide to Software, IT, Internet, Media and IP Law
The content goes from the basics to advanced topics such as off-shoring, anti-circumvention, open source business models, user-created content, reverse engineering, mobile media distribution, web and game development, mash-ups, web widgets, and massively multiplayer games.

This book is designed to empower you to:

* Understand
...
Playing with Videogames
Playing with Videogames
This book enlarges the discussion of mobility from tools and technologies to employees working in multiple places and between them Matti Vartiainen (Helsinki University of Technology, Finland)

Playing with Videogames documents the richly productive, playful and social cultures of videogaming that support, surround and sustain
...
Pipelined Processor Farms: Structured Design for Embedded Parallel Systems
Pipelined Processor Farms: Structured Design for Embedded Parallel Systems

This book outlines a methodology for the use of parallel processing in real time systems. It provides an introduction to parallel processing in general, and to embedded systems in particular. Among the embedded systems are processors in such applications as automobiles, various machinery, IPGAs (field programmable gate arrays), multimedia...

Mathematical Foundations of Computer Science 2008: 33rd International Symposium, MFCS 2008, Torun, Poland, August 25-29, 2008, Proceedings
Mathematical Foundations of Computer Science 2008: 33rd International Symposium, MFCS 2008, Torun, Poland, August 25-29, 2008, Proceedings
This book constitutes the refereed proceedings of the 33rd International Symposium on Mathematical Foundations of Computer Science, MFCS 2008, held in Torun, Poland, in August 2008.

The 45 revised full papers presented together with 5 invited lectures were carefully reviewed and selected from 119 submissions. All current aspects in theoretical...

Microsoft Visual C++ Windows Applications by Example
Microsoft Visual C++ Windows Applications by Example
With this book you will learn how to create applications using MDI, complex file formats, text parsing and processing, graphics, and interactions. Every essential skill required to build Windows desktop-style applications is covered in the context of fully working examples.

The book begins with a quick primer on the C++ language, and
...
LEGO Mindstorms Masterpieces: Building Advanced Robots
LEGO Mindstorms Masterpieces: Building Advanced Robots
In LEGO Mindstorm Masterpieces, some of the world's leading LEGO Mindstorms inventors share their knowledge and development secrets. The unique style of this book will allow it to cover an incredibly broad range of topics in unparalleled detail. Chapters within the book will include detailed discussions of the mechanics that drive the robot - and...
Automated Planning: Theory & Practice (The Morgan Kaufmann Series in Artificial Intelligence)
Automated Planning: Theory & Practice (The Morgan Kaufmann Series in Artificial Intelligence)
"In recent years, comprehensive texts have been written for several of the other major areas of Artificial Intelligence, including machine learning, natural-language processing, and constraint-satisfaction processing, but until now, the field of planning has been devoid of such a resource, despite the considerable number of advances in and the...
MEL Scripting for Maya Animators, Second Edition (The Morgan Kaufmann Series in Computer Graphics)
MEL Scripting for Maya Animators, Second Edition (The Morgan Kaufmann Series in Computer Graphics)
Trying to learn Maya programming from the documentation can be daunting whether or not you are a programmer. The first edition of MEL Scripting for Maya Animators earned the reputation as the best introductory book on MEL, Mayas scripting language. Now fully revised and updated, the second edition also includes new features, such as a...
Digital Character Animation 2, Volume II: Advanced Techniques (Digital Character Animation)
Digital Character Animation 2, Volume II: Advanced Techniques (Digital Character Animation)
At last, George Maestri’s advanced-techniques volume of his groundbreaking [digital] Character Animation book. Completely new: No updated material from the first volume (covering Essential Techniques) or from the first edition (published in 1996 and now out of print). If you are into 3D animation at all—learning, practicing (or managing...
.NET Wireless Programming
.NET Wireless Programming

Microsoft’s .NET strategy embraces a vision for integrating diverse elements of computing technology and data services. The wireless Internet and mobile devices are core components of that strategy. Visual Studio .NET includes a powerful set of toolsthe Mobile Internet Toolkitfor developing websites and applications...

Art of Computer Programming, The, Volumes 1-3 Boxed Set (The Art of Computer Programming Series)
Art of Computer Programming, The, Volumes 1-3 Boxed Set (The Art of Computer Programming Series)

This multivolume work is widely recognized as the definitive description of classical computer science. The first three volumes have for decades been an invaluable resource in programming theory and practice for students, researchers, and practitioners alike.

 

Answering Tough Interview Questions for Dummies
Answering Tough Interview Questions for Dummies
Congratulations! In picking up Answering Tough Interview Questions For Dummies, you are about to embark on a journey that transforms you into the kind of high-calibre candidate who has employers fighting to hire you. Perhaps you are on the lookout for your first job or trying to return to work. Maybe you are a seasoned executive trying to climb...
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