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XNA 3.0 Game Programming Recipes: A Problem-Solution Approach (Expert's Voice in XNA)
XNA 3.0 Game Programming Recipes: A Problem-Solution Approach (Expert's Voice in XNA)
When Microsoft released XNA in December 2006, it immediately became clear that this new technology would have a major impact on the possibilities for game developers. XNA was designed from the ground up with ease of use in mind, while not sacrificing performance or capabilities to achieve this goal. As a bonus, any game you create in XNA for the PC...
Adobe Flash Professional CS6 Classroom in a Book
Adobe Flash Professional CS6 Classroom in a Book

 

Adobe Flash Professional CS6 provides a comprehensive authoring environment for creating interactive and media-rich applications. Flash is widely used to create engaging projects integrating video, sound, graphics, and animation. You can create original content in Flash or import assets from other Adobe...

Making Games with Python & Pygame
Making Games with Python & Pygame

Making Games with Python & Pygame is a programming book that covers the Pygame game library for the Python programming language. Each chapter gives you the complete source code for a new game and teaches the programming concepts from these examples. The book is available under a Creative Commons license and can be downloaded in full for...

Think Like Amazon: 50 1/2 Ideas to Become a Digital Leader
Think Like Amazon: 50 1/2 Ideas to Become a Digital Leader

“Reading this book is like having Jeff Bezos advise me.” ?Eric Martinez, Founder and CEO of Modjoul

...

Game Development with ActionScript
Game Development with ActionScript

Game Development with ActionScript is the concise book of choice for learning how to program your own games in Flash from scratch!. Assuming no previous programming knowledge, the average aspiring programmer will learn how to create and design his own programs in a matter of pages.. Clear and concise text introduces concepts...

Information Warfare and Organizational Decision-Making
Information Warfare and Organizational Decision-Making
Organizations are among the most valuable and yet most fragile structures of our civilization. We rely on organizations to obtain information, to comprehend and process information, to accumulate and internalize information, to make decisions based in part on that information, and to execute those decisions. Organizations are ubiquitous because...
Blender 2.5 HOTSHOT
Blender 2.5 HOTSHOT

With Blender 2.5 Hotshot you will take a tour around Blender 3D tools and discover the tight integration between them by working on projects covering many aspects of computer image generation, modeling, lighting, compositing, animation, and the game engine.

Using a projects based approach you will learn fun and challenging...

Korea's Online Gaming Empire
Korea's Online Gaming Empire

Too often I hear people say ‘ South Korea ’ and ‘ emerging market ’ in the same sentence, ” said Rich Wickham, the global head of Microsoft ’ s Windows games business. “ When it comes to gaming, Korea is the developed market, and it ’ s the rest of the world that ’ s playing...

PhoneGap 2.x Mobile Application Development Hotshot
PhoneGap 2.x Mobile Application Development Hotshot

Do you want to create mobile apps that run on multiple mobile platforms? With PhoneGap (Apache Cordova), you can put your existing development skills and HTML, CSS, and JavaScript knowledge to great use by creating mobile apps for cross-platform devices.

"PhoneGap 2.x Mobile Application Development Hotshot" covers the...

Building Levels in Unity
Building Levels in Unity

Create exciting 3D game worlds with Unity

About This Book

  • Craft game environments with extreme clarity by adding realism to characters, objects, and props
  • Import and set up custom assets such as meshes, textures, and normal maps in Unity
  • A step-by-step guide written in a...
Physics for Game Programmers
Physics for Game Programmers
This book illustrates how to infuse compelling and realistic action into game programmingeven if you dont have a college-level physics background! This book covers the basic physics and mathematical models and then shows clearly how to implement them basics to accurately simulate the motion and behavior of cars, planes, projectiles, rockets, and...
Real-time 3D Character Animation with Visual C++ (Book & CD-ROM)
Real-time 3D Character Animation with Visual C++ (Book & CD-ROM)
Do you have some experience and a reasonable knowledge of C++ and want to write your own computer games? Have you ever looked at a PC or Playstation (R) game with characters running and leaping through an exciting landscape and wondered how it was done? If so then this book will give you all the information you need to achieve this goal, whether...
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