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Game Programming Using QT
Game Programming Using QT

A complete guide to designing and building fun games with Qt and Qt Quick 2 using associated toolsets

About This Book

  • Learn to create simple 2D to complex 3D graphics and games using all possible tools and widgets available for game development in Qt
  • Understand technologies such as QML,...
Think Better: An Innovator's Guide to Productive Thinking (Management & Leadership)
Think Better: An Innovator's Guide to Productive Thinking (Management & Leadership)

There are thousands of books about thinking. But there are very few books that provide clear how-to information that can actually help you think better.

Think Better is about Productive Thinking ― why it’s important, how it works, and how to use it at work, at home, and at play. Productive Thinking is a...

Mastering Docker
Mastering Docker

Rethink what's possible with Docker – become an expert in the innovative containerization tool to unlock new opportunities in the way you use and deploy software

About This Book

  • Create highly scalable applications and services using the Linux container virtualization paradigm
  • ...
Mostly Codeless Game Development: New School Game Engines
Mostly Codeless Game Development: New School Game Engines
Get a head start in your game development career with this all-genre guide for absolute beginners. Whether you're into action games, role-playing games, or interactive fiction, we've got you covered. Mostly Codeless Game Development empowers new developers with little or no previous...
Private Cloud Computing: Consolidation, Virtualization, and Service-Oriented Infrastructure
Private Cloud Computing: Consolidation, Virtualization, and Service-Oriented Infrastructure
Is “provisioning a web server in 5 minutes for $5” the most interesting thing about the cloud?

Those responsible for IT in their enterprise are quickly discovering that the cloud is a game-changing trend that offers a completely new methodology for service provision. The cloud not only lets you cut
...
Beginning Facebook Game Apps Development (Beginning Apress)
Beginning Facebook Game Apps Development (Beginning Apress)
Facebook has emerged over the last several years as the dominant social space. Their astronomical growth has made it the platform for social interaction on the web. Although there have been some hiccups along the way with privacy concerns, Facebook continues to grow and provide a space for users worldwide to interact with one...
HTML5 Game Development Insights
HTML5 Game Development Insights

HTML5 Game Development Insights is a from-the-trenches collection of tips, tricks, hacks, and advice straight from professional HTML5 game developers. The 24 chapters here include unique, cutting edge, and essential techniques for creating and optimizing modern HTML5 games. You will learn things such as using the Gamepad...

GameMaker: Studio 100 Programming Challenges
GameMaker: Studio 100 Programming Challenges
Push your GameMaker programming skills to the edge with 100 programming challenges using the popular GameMaker: Studio and GML. Each challenge includes an outline of the challenge, a scoring and time guide, useful GML code, and a working example provided in GMZ format. For more advanced programmers, each challenge comes with an additional task...
Economics of Grids, Clouds, Systems, and Services: 15th International Conference, GECON 2018, Pisa, Italy, September 18–20, 2018, Proceedings (Lecture Notes in Computer Science (11113))
Economics of Grids, Clouds, Systems, and Services: 15th International Conference, GECON 2018, Pisa, Italy, September 18–20, 2018, Proceedings (Lecture Notes in Computer Science (11113))
This volume constitutes the proceedings of the 15th International Conference on the Economics of Grids, Clouds, Systems, and Services (GECON 2018). GECON is a long-held conference that annually brings together economics and computer science researchers, with the ultimate aim of building a strong...
Building XNA 2.0 Games: A Practical Guide for Independent Game Development
Building XNA 2.0 Games: A Practical Guide for Independent Game Development
Building XNA 2.0 Games: A Practical Guide for Independent Game Development is written by James Silva, who recently won the prestigious Microsoft Dream Build Play game competition with his award–winning title, The Dishwasher: Dead Samurai.

Building XNA 2.0 Games: A Practical Guide for Independent Game...

Java ME on Symbian OS: Inside the Smartphone Model (Symbian Press)
Java ME on Symbian OS: Inside the Smartphone Model (Symbian Press)
In Java ME on Symbian OS, the authors expose the opportunities for application developers wishing to use Java ME on Symbian OS.

Written by a team of experts from Symbian, Nokia and Sun Microsystems Java ME on Symbian OS reveals what can be found “under-the-hood” of the world’s leading smartphone...

Flash Game Development by Example
Flash Game Development by Example

With the Flash games market in continuous expansion, it's no surprise more and more developers are putting their efforts into the creation of Flash games. Anyway, what makes Flash games development different from other kinds of casual game development is the budget required to make it a commercial success.

There are a lot of...

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