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Understanding Game Application Development: With Xamarin.Forms and ASP.NET
Understanding Game Application Development: With Xamarin.Forms and ASP.NET
Learn to build a simple data-driven mobile game application using the power of Xamarin.Forms, ASP.NET, the Web API, and SignalR with this short book. In it you will build a cross-platform mobile application that targets both iOS and Android, connect your app with your database using Entity Framework, and implement real-time...
MIDP 2.0 Style Guide for the Java 2 Platform, Micro Edition
MIDP 2.0 Style Guide for the Java 2 Platform, Micro Edition

MIDP 2.0 Style Guide for the Java(TM) 2 Platform, Micro Edition, is the comprehensive reference for designing and creating interactive Java(TM) applications for consumer-oriented mobile devices. Readers learn how to best exploit MIDP 2.0 features, such as the gaming API, multimedia, and...

Delphi Graphics and Game Programming Exposed
Delphi Graphics and Game Programming Exposed
The majority of the book is dedicated to the mechanics of creating a game in Delphi, and will therefore be concerned mainly with exactly how to do something, such as fast flicker-free animation. Some parts address more theoretical issues, such as game design, and are very light in their coverage. Other parts are at a more intermediate level,...
Playing with Videogames
Playing with Videogames
This book enlarges the discussion of mobility from tools and technologies to employees working in multiple places and between them Matti Vartiainen (Helsinki University of Technology, Finland)

Playing with Videogames documents the richly productive, playful and social cultures of videogaming that support, surround and sustain
...
Frommer's South Africa (Frommer's Complete)
Frommer's South Africa (Frommer's Complete)
  • Completely updated every 2 years, Frommer's South Africa features gorgeous color photos of the sights and experiences that await you and a brand new history and culture chapter.
  • Our author, a lifelong resident of South Africa, hits all the highlights-including safaris in South Africa and Botswana, side trips to Victoria...
AI Techniques for Game Programming (Premier Press Game Development)
AI Techniques for Game Programming (Premier Press Game Development)

"AI Techniques for Game Programming" takes the difficult topics of genetic algorithms and neural networks and explains them in plain English. Gone are the tortuous mathematic equations and abstract examples to be found in other books. Each chapter takes readers through the theory a step at a time, explaining clearly how they can...

Foundations of Multidimensional and Metric Data Structures (The Morgan Kaufmann Series in Computer Graphics)
Foundations of Multidimensional and Metric Data Structures (The Morgan Kaufmann Series in Computer Graphics)

The field of multidimensional data structures is large and growing very quickly. Here, for the first time, is a thorough treatment of multidimensional point data, object and image-based representations, intervals and small rectangles, and high-dimensional datasets. The book includes a thorough introduction; a comprehensive survey to spatial...

Physics for Game Developers: Science, math, and code for realistic effects
Physics for Game Developers: Science, math, and code for realistic effects

If you want to enrich your game’s experience with physics-based realism, the expanded edition of this classic book details physics principles applicable to game development. You’ll learn about collisions, explosions, sound, projectiles, and other effects used in games on Wii, PlayStation, Xbox, smartphones, and tablets....

Learn Java for Android Development
Learn Java for Android Development

Learn Java for Android Development, Third Edition, is an update of a strong selling book that now includes a primer on Android app development (in Chapter 1 and Appendix C, which is distributed in the book’s code archive).  This book teaches programmers the essential Java language skills necessary for...

The Language of Game Theory : Putting Epistemics into the Mathematics of Games
The Language of Game Theory : Putting Epistemics into the Mathematics of Games

This volume contains eight papers written by Adam Brandenburger and his co-authors over a period of 25 years. These papers are part of a program to reconstruct game theory in order to make how players reason about a game a central feature of the theory. The program now called epistemic game theory extends the classical definition of a game...

Core Techniques and Algorithms in Game Programming
Core Techniques and Algorithms in Game Programming

To even try to keep pace with the rapid evolution of game development, you need a strong foundation in core programming techniques-not a hefty volume on one narrow topic or one that devotes itself to API-specific implementations. Finally, there's a guide that delivers! As a professor at the Spanish university that offered...

Upgrading and Repairing PCs (W/DVD)
Upgrading and Repairing PCs (W/DVD)
Upgrading and Repairing PCs is the de facto standard PC hardware tome used by more PC professionals and hobbyists than any other book of its kind - selling more than 2.1 million copies in it's 13-edition history. In the 13th Edition, Scott has pulled out all of the stops, adding hundreds of page of new material, two hours of all new video and more...
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