This book is written for the proficient C# developer, but you do not need to be up on all the latest C# features to understand the material. When you finish this book, you will be up on all the latest C# features. About the Apress Pro Series
This book includes a survey of all RFID fundamentals and practices in the first part of the book while the second part focuses on UHF passive technology. This coverage of UHF technology and its components including tags, readers, and antennas is essential to commercial implementation in supply chain logistics and security.
LightWave v9 Texturing takes you behind the fine art of texturing and surfacing interesting and detailed textures for your 3D objects using LightWave 3D. Texturing and prepping your objects for texturing is a task that many artists find intimidating and/or confusing. LightWave v9 Texturing breaks down this process and makes it easier to understand...
Why use Microsoft Flight Simulator for real-world flight training? Because it gives you the best possible head start and enables you to learn at your convenience. Flight Simulator provides scenario-based training that lets you practice handling almost any situation. It offers...
The heart of any system that simulates the physical interaction between objects is collision detectionthe ability to detect when two objects have come into contact. This system is also one of the most difficult aspects of a physical simulation to implement correctly, and invariably it is the main consumer of CPU cycles. Practitioners, new to the...
This book is about software piracy--what it is and how it's done. Stealing software is not to be condoned, and theft of intellectual property and copyright infringement are serious matters, but it's totally unrealistic to pretend that it doesn't happen. Software piracy has reached epidemic proportions. Many computer users know this, the software...
Welcome to Service Oriented Architecture (SOA) For Dummies. We are very excited by this topic and hope our enthusiasm is contagious. We believe SOA is the most important technology initiative facing businesses today. SOA is game changing, and early SOA successes make it clear that SOA is here to stay. We hope this book is enough...
The first book available on C++ programming that is written specifically for a mathematical audience, C++ for Mathematicians omits the language's more obscure features in favor of the aspects of greatest utility for mathematical work. Emphasizing the essential role of practice as part of the learning process, the book is ideally designed...
Modify gameplay, add textures, and integrate amazing effects
Develop intense environments, then share your design with players online
How cool would it be to build your own levels and customized weapons for Half-Life 2? This book will get you ready to mod so you can enjoy the ultimate gaming...
This Java handbook makes a practical tutorial on Java 2D and Java 3D for computer professionals. It contains in-depth coverage of basic computer graphics concepts and techniques, and introduces advanced graphic features to an audience mostly trained in the Java language. Chapter topics include mathematical background for computer graphics,...
The last several years have seen some exciting advances in the field of real-time graphics. Starting slowly for beginning programmers, this book begins by reviewing recent 3D graphics developments and with an introduction to vectors, matrices, colors, and lighting. Then, it's on to rendering graphics! Learn various vertex and pixel shader...
The central premise of this book is that computer games constitute a new and as yet poorly developed art form that holds great promise for both designers and players.
This premise may seem laughable or flippant. How could anybody classify the likes of SPACE INVADERS and PAC MAN as art? How can TEMPEST or MISSILE COMMAND compare with...