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Deep Learning with Python: A Hands-on Introduction
Deep Learning with Python: A Hands-on Introduction
Discover the practical aspects of implementing deep-learning solutions using the rich Python ecosystem. This book bridges the gap between the academic state-of-the-art and the industry state-of-the-practice by introducing you to deep learning frameworks such as Keras, Theano, and Caffe. The practicalities of these frameworks is often...
Raspberry Pi for Python Programmers Cookbook - Second Edition
Raspberry Pi for Python Programmers Cookbook - Second Edition

About This Book

  • Install your first operating system, share files over the network, and run programs remotely
  • Construct robots and interface with your own circuits and purpose built add-ons, as well as adapt off-the-shelf household devices using this pragmatic guide
  • Packed with clear,...
OpenGL 4 Shading Language Cookbook - Second Edition
OpenGL 4 Shading Language Cookbook - Second Edition

Acquiring the skills of OpenGL Shading Language is so much easier with this cookbook. You'll be creating graphics rather than learning theory, gaining a high level of capability in modern 3D programming along the way.

Overview

  • Discover simple and advanced techniques for leveraging modern OpenGL and...
Model-based Visual Tracking: The OpenTL Framework
Model-based Visual Tracking: The OpenTL Framework

Object tracking is a broad and important fi eld in computer science, addressing the most different applications in the educational, entertainment, industrial, and manufacturing areas. Since the early days of computer vision, the state of the art of visual object tracking has evolved greatly, along with the available imaging devices...

Starling Game Development Essentials
Starling Game Development Essentials

Develop and deploy isometric turn-based games using Starling

Overview

  • Create a cross-platform Starling Isometric game
  • Add enemy AI and multiplayer capability
  • Explore the complete source code for the Web and cross-platform game develpment

In...

OpenGL ES 3.0 Programming Guide (2nd Edition)
OpenGL ES 3.0 Programming Guide (2nd Edition)

OpenGL®  ES is the industry’s leading software interface and graphics library for rendering sophisticated 3D graphics on handheld and embedded devices. The newest version, OpenGL ES 3.0, makes it possible to create stunning visuals for new games and apps, without compromising device performance or...

Seven Concurrency Models in Seven Weeks: When Threads Unravel (The Pragmatic Programmers)
Seven Concurrency Models in Seven Weeks: When Threads Unravel (The Pragmatic Programmers)

Your software needs to leverage multiple cores, handle thousands of users and terabytes of data, and continue working in the face of both hardware and software failure. Concurrency and parallelism are the keys, and Seven Concurrency Models in Seven Weeks equips you for this new world. See how emerging technologies such as actors and...

Introducing Starling
Introducing Starling

Starling is an ActionScript 3 2D framework developed on top of the Stage3D APIs (available on desktop in Flash Player 11 and Adobe AIR 3). Starling is mainly designed for game development, but could be used for many other use cases....

CUDA Fortran for Scientists and Engineers: Best Practices for Efficient CUDA Fortran Programming
CUDA Fortran for Scientists and Engineers: Best Practices for Efficient CUDA Fortran Programming

CUDA Fortran for Scientists and Engineers shows how high-performance application developers can leverage the power of GPUs using Fortran, the familiar language of scientific computing and supercomputer performance benchmarking. The authors presume no prior parallel computing experience, and cover the basics along with best practices...

GPU Computing Gems Emerald Edition (Applications of GPU Computing Series)
GPU Computing Gems Emerald Edition (Applications of GPU Computing Series)

We are entering the golden age of GPU computing. Since the introduction of CUDA in 2007, more than 100 million computers with CUDA-capable GPUs have been shipped to end users. Unlike the previous GPGPU shader programming models, CUDA supports parallel programming in C. From my own experience in teaching CUDA programming, C programmers...

GPU Pro 4: Advanced Rendering Techniques
GPU Pro 4: Advanced Rendering Techniques

GPU Pro4: Advanced Rendering Techniques presents ready-to-use ideas and procedures that can help solve many of your day-to-day graphics programming challenges. Focusing on interactive media and games, the book covers up-to-date methods for producing real-time graphics.

Section editors Wolfgang Engel,...

Mastering Parallel Programming with R
Mastering Parallel Programming with R

Master the robust features of R parallel programming to accelerate your data science computations

About This Book

  • Create R programs that exploit the computational capability of your cloud platforms and computers to the fullest
  • Become an expert in writing the most efficient and highest...
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