Home | Amazing | Today | Tags | Publishers | Years | Account | Search 
Deep Learning with Python: A Hands-on Introduction
Deep Learning with Python: A Hands-on Introduction
Discover the practical aspects of implementing deep-learning solutions using the rich Python ecosystem. This book bridges the gap between the academic state-of-the-art and the industry state-of-the-practice by introducing you to deep learning frameworks such as Keras, Theano, and Caffe. The practicalities of these frameworks is often...
Seven Concurrency Models in Seven Weeks: When Threads Unravel (The Pragmatic Programmers)
Seven Concurrency Models in Seven Weeks: When Threads Unravel (The Pragmatic Programmers)

Your software needs to leverage multiple cores, handle thousands of users and terabytes of data, and continue working in the face of both hardware and software failure. Concurrency and parallelism are the keys, and Seven Concurrency Models in Seven Weeks equips you for this new world. See how emerging technologies such as actors and...

Learning Image Processing with OpenCV
Learning Image Processing with OpenCV

Exploit the amazing features of OpenCV to create powerful image processing applications through easy-to-follow examples

About This Book

  • Learn how to build full-fledged image processing applications using free tools and libraries
  • Take advantage of cutting-edge image processing...
VALU, AVX and GPU Acceleration Techniques for Parallel FDTD Methods
VALU, AVX and GPU Acceleration Techniques for Parallel FDTD Methods

This book introduces a general hardware acceleration technique that can significantly speed up finite difference time domain (FDTD) simulations and their applications to engineering problems without requiring any additional hardware devices. It provides detailed code demonstration and analysis to help readers get the step-by-step guidelines...

Algorithms for Image Processing and Computer Vision
Algorithms for Image Processing and Computer Vision

Humans still obtain the vast majority of their sensory input through their visual system, and an enormous effort has been made to artificially enhance this sense. Eyeglasses, binoculars, telescopes, radar, infrared sensors, and photomultipliers all function to improve our view of the world and the universe. We even have telescopes in orbit...

Unity 5 Game Optimization
Unity 5 Game Optimization

Master performance optimization for Unity3D applications with tips and techniques that cover every aspect of the Unity3D Engine

About This Book

  • Optimize CPU cycles, memory usage, and GPU throughput for any Unity3D application
  • Master optimization techniques across all Unity Engine features...
Game Engine Gems, Volume One
Game Engine Gems, Volume One

In the fields of computer graphics and computer game development, the word gem has been established as a term for describing a short article that focuses on a particular technique, a clever trick, or practical advice that a person working in these fields would find interesting and useful....

Computer Vision Metrics: Survey, Taxonomy, and Analysis
Computer Vision Metrics: Survey, Taxonomy, and Analysis

Computer Vision Metrics provides an extensive survey and analysis of over 100 current and historical feature description and machine vision methods, with a detailed taxonomy for local, regional and global features. This book provides necessary background to develop intuition about why interest point detectors and feature descriptors...

High Performance Deformable Image Registration Algorithms for Manycore Processors
High Performance Deformable Image Registration Algorithms for Manycore Processors

High Performance Deformable Image Registration Algorithms for Manycore Processors develops highly data-parallel image registration algorithms suitable for use on modern multi-core architectures, including graphics processing units (GPUs). Focusing on deformable registration, we show how to develop data-parallel versions of the...

Starling Game Development Essentials
Starling Game Development Essentials

Develop and deploy isometric turn-based games using Starling

Overview

  • Create a cross-platform Starling Isometric game
  • Add enemy AI and multiplayer capability
  • Explore the complete source code for the Web and cross-platform game develpment

In...

OpenGL ES 3.0 Programming Guide (2nd Edition)
OpenGL ES 3.0 Programming Guide (2nd Edition)

OpenGL®  ES is the industry’s leading software interface and graphics library for rendering sophisticated 3D graphics on handheld and embedded devices. The newest version, OpenGL ES 3.0, makes it possible to create stunning visuals for new games and apps, without compromising device performance or...

Introducing Starling
Introducing Starling

Starling is an ActionScript 3 2D framework developed on top of the Stage3D APIs (available on desktop in Flash Player 11 and Adobe AIR 3). Starling is mainly designed for game development, but could be used for many other use cases....

Result Page: 4 3 2 1 
©2018 LearnIT (support@pdfchm.net) - Privacy Policy