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R in a Nutshell (In a Nutshell (O'Reilly))
R in a Nutshell (In a Nutshell (O'Reilly))

If you’re considering R for statistical computing and data visualization, this book provides a quick and practical guide to just about everything you can do with the open source R language and software environment. You’ll learn how to write R functions and use R packages to help you prepare, visualize, and analyze data....

Teach Yourself VISUALLY Photoshop Elements 9
Teach Yourself VISUALLY Photoshop Elements 9

Learn to use the bestselling photo editing software the visual way!

Photoshop Elements offers professional-quality photo editing tools in a reasonably priced software package with user-friendly features. This book shows you how to use those features, with easy, step-by-step instructions illustrated with full-color screen...

Macroeconomics Demystified
Macroeconomics Demystified

Offers students of various levels easy-to-understand explanations of macroeconomic principles. This work teaches the material in a college-level course. It offers a presentation of concepts, applications, and examples, with the mix of text and graphics.

...
Beginning J2ME: From Novice to Professional, Third Edition
Beginning J2ME: From Novice to Professional, Third Edition

J2ME is a platform for wireless and mobile Java application development. Beginning J2ME makes this and all the fun you can have with it accessible to the first time wireless Java developer as well as useful to the experienced. This book includes coverage such as sound HTTPS support, lots of user interface API enhancements, a Game API,...

Computer Graphics for Java Programmers
Computer Graphics for Java Programmers

A great many varied and interesting visual effects can be achieved with computer graphics, for which a fundamental understanding of the underlying mathematical concepts – and a knowledge of how they can be implemented in a particular programming language – is essential.

Computer Graphics for Java Programmers, 2nd...

A Pattern Approach to Interaction Design
A Pattern Approach to Interaction Design
Textbook summarizing the state of pattern languages in human-computer interaction (HCI), proposing a new pattern-based framework for interactive systems design, drawn from the authors experience from a number of interactive exhibits and public 'kiosk' systems. DLC: Human-computer interaction.

While the subject of design patterns
...
Microsoft Office Access 2007 QuickSteps
Microsoft Office Access 2007 QuickSteps
Step-by-Step, Full-Color Graphics!

Get started using Access 2007 right away--the QuickSteps way. Color screenshots and clear instructions show you how to use all the new and improved features. Follow along and learn to work with the new Office interface and ribbon, create databases and tables, and enter and edit data. You'll...

iPod: The Missing Manual
iPod: The Missing Manual
With the new Shuffle, the Nano, the Classic, and the Touch, Apple's gotten the world hooked on portable music, pictures, videos--and the iPod. One thing they haven't delivered, though, is an easy guide for getting the most from this sleek entertainment center. Enter iPod: The Missing Manual, 8th Edition--a book as breathtaking, satisfying,...
Illustrator 10 for Dummies
Illustrator 10 for Dummies

Illustrator 10 For Dummies covers the latest updates to Adobe Illustrator, including Web graphic tools and new effects you can apply to your images. The book also covers several timesaving shortcuts, creating brilliant graphics, exporting artwork to other applications, and printing your projects like a pro. Discover how to create curves,...

Computer Vision Systems: 8th International Conference, ICVS 2011, Sophia Antipolis, France, September 20-22, 2011, Proceedings
Computer Vision Systems: 8th International Conference, ICVS 2011, Sophia Antipolis, France, September 20-22, 2011, Proceedings
Computer Vision is the science and technology of machines that see. The dominant scientific conferences in computer vision, such as ICCV, CVPR and ECCV, concentrate on theories and models for obtaining information from images and image sequences. The intensely competitive nature of these conferences leaves little room to...
iOS 7 Programming Cookbook
iOS 7 Programming Cookbook

Overcome the vexing issues you’re likely to face when creating apps for the iPhone, iPad, or iPod touch. With new and thoroughly revised recipes in this updated cookbook, you’ll quickly learn the steps necessary to work with the iOS 7 SDK, including solutions for bringing real-world physics and movement to your apps with...

Game Development with Swift
Game Development with Swift

Embrace the mobile gaming revolution and bring your iPhone game ideas to life with Swift

About This Book

  • Create and design games for iPhone and iPad using SpriteKit
  • Learn all of the fundamentals of SpriteKit game development and mix and match techniques to customize your game
  • ...
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