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pring Into Linux(R)
pring Into Linux(R)
The fastest route to true Linux mastery!You know your way around Windows (or maybe a Mac, or even UNIX). Now, you're ready for Linux.And you don't have a minute to waste.Welcome. This book's for you.Janet Valade has spent thirteen years helping new users master Linux and related technologies. She knows the "magic words" that'll help...
Opengl Superbible: The Complete Guide to Opengl Programming for Windows Nt and Windows 95
Opengl Superbible: The Complete Guide to Opengl Programming for Windows Nt and Windows 95

Welcome to OpenGL SuperBible! The first time I ever heard of OpenGL was at the 1992 Win32 Developers Conference in San Francisco. Windows NT 3.1 was in early beta (or late alpha) and many vendors were present, pledging their future support for this exciting new platform. Among them was a company called Silicon Graphics, Inc. (SGI)....

Level of Detail for 3D Graphics (The Morgan Kaufmann Series in Computer Graphics)
Level of Detail for 3D Graphics (The Morgan Kaufmann Series in Computer Graphics)
"I'm really happy with what Luebke et al. have created. It's exactly what I would want to find on the shelf if I needed to implement some LOD techniques in a game."
Mark DeLoura, Sony Computer Entertainment America

"This is the first and only book that provides a comprehensive coverage about level of detail. When you
...
24P: Make Your Digital Movies Look Like Hollywood
24P: Make Your Digital Movies Look Like Hollywood
The digital video mode 24p captures imagery more nearly the way motion picture cameras do. It opens up a world of possibilities for digital filmmakers. But aspiring to 'film-look video' involves more than just flipping a switch on your camera. The authors share the secrets of Hollywood-style production so you can give your movie a truly polished,...
Mathematics for 3D Game Programming and Computer Graphics, Second Edition (Game Development Series)
Mathematics for 3D Game Programming and Computer Graphics, Second Edition (Game Development Series)
This completely updated second edition illustrates the mathematical concepts that a game programmer would need to develop a professional-quality 3D engine. Although the book is geared toward applications in game development, many of the topics appeal to general interests in 3D graphics. It starts at a fairly basic level in areas such as vector...
MPEG-4 Beyond Conventional Video Coding: Object Coding, Resilience and Scalability
MPEG-4 Beyond Conventional Video Coding: Object Coding, Resilience and Scalability
MPEG-4 (with a formal ISO/IEC designation ISO/IEC 14496) standardization was initiated in 1994 to address the requirements of the rapidly converging telecommunication, computer, and TV/film industries. MPEG-4 had a mandate to standardize algorithms for audiovisual coding in multimedia applications, digital television, interactive graphics, and...
iPhone SDK Application Development: Building Applications for the AppStore
iPhone SDK Application Development: Building Applications for the AppStore
This practical book offers the knowledge and code you need to create cutting-edge mobile applications and games for the iPhone and iPod Touch, using Apple's iPhone SDK. iPhone SDK Application Development introduces you to this development paradigm and the Objective-C language it uses with numerous examples, and also walks you through the many SDK...
Learning Android Canvas
Learning Android Canvas

If you want to create 2D graphics for Android from scratch, this book is the perfect guide. It covers all the angles of using Android Canvas with a step-by-step approach to give your apps the graphical edge.

Overview

  • Understand user interactions and respond to those actions
  • Discover how to...
Think Java: How to Think Like a Computer Scientist
Think Java: How to Think Like a Computer Scientist

Currently used at many colleges, universities, and high schools, this hands-on introduction to computer science is ideal for people with little or no programming experience. The goal of this concise book is not just to teach you Java, but to help you think like a computer scientist. You’ll learn how to program—a useful...

Unity 2018 Cookbook: Over 160 recipes to take your 2D and 3D game development to the next level, 3rd Edition
Unity 2018 Cookbook: Over 160 recipes to take your 2D and 3D game development to the next level, 3rd Edition

Develop quality game components and solve common gameplay problems with various game design patterns

Key Features

  • Become proficient at traditional 2D and 3D games and VR development
  • Build amazing interactive interfaces with Unity's UI system
  • Develop...
iMovie 6 & IDVD : The Missing Manual
iMovie 6 & IDVD : The Missing Manual

While the last version of iMovie gave moviemakers the ability to capture and edit widescreen High Definition Video (HDV) from the new generation of camcorders, iMovie 6 is all about the ease of moviemaking itself. iMovie 6 includes five professionally designed themes with backgrounds, motion graphics, titles, and effects that...

HTML in 10 Steps or Less
HTML in 10 Steps or Less
If you are building your own Web pages and need HTML solutions fast, then this book is for you--whether you’re new to Web site authoring or you need a quick refresher on how to create a table. Open the book and you’ll discover clear, easy-to-follow instructions for more than 250 key HTML Web tasks, each presented in ten quick steps--or...
unlimited object storage image
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