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Why IPTV: Interactivity, Technologies, Services (Telecoms Explained)
Why IPTV: Interactivity, Technologies, Services (Telecoms Explained)
Find out how modern IPTV technologies will change your experience of television.

Internet Protocol Television (IPTV) is rapidly being deployed as a compliment service to existing distribution technologies.

Why IPTV? traces the changes in Internet Protocol Television since...

Building Web Applications with SVG (Developer Reference)
Building Web Applications with SVG (Developer Reference)

Create rich interactivity with Scalable Vector Graphics (SVG)

Dive into SVG—and build striking, interactive visuals for your web applications. Led by three SVG experts, you’ll learn step-by-step how to use SVG techniques for animation, overlays, and dynamic charts and graphs. Then you’ll put it...

SAP BusinessObjects Dashboards 4.1 Cookbook
SAP BusinessObjects Dashboards 4.1 Cookbook

Over 100 simple and incredibly effective recipes to help transform your static business data into exciting dashboards filled with dynamic charts and graphics

About This Book

  • Create impressive dashboards with SAP BusinessObjects Dashboards 4.1 (formerly known as Xcelsius)
  • Find solutions...
The Complete Idiot's Guide to Javascript
The Complete Idiot's Guide to Javascript
While it's doesn't cover JavaScript 1.1 as deeply as some other books, The Complete Idiot's Guide to JavaScript, Second Edition, offers a quick, to-the-point introduction to the subject. By the time you finish working through the explanatory text and examples, you'll know enough about JavaScript to create simple or moderately...
Flash 8: Projects for Learning Animation and Interactivity
Flash 8: Projects for Learning Animation and Interactivity

Macromedia Flash is fast becoming the Web's most widely used platform for creating rich media with animation and motion graphics, but mastering Flash isn't easy. Most entry-level books teach through simple examples that concentrate on either animation or scripting, but rarely both together. To get the most from Flash 8, you not...

Beginning ASP.NET 4 in C# 2010
Beginning ASP.NET 4 in C# 2010

The most up-to-date and comprehensive introductory ASP.NET book you’ll find on any shelf, Beginning ASP.NET 4 in C# 2010 guides you through Microsoft’s latest technology for building dynamic web sites. This book will enable you to build dynamic web pages on the fly, and assumes only the most basic knowledge of C#.

...
Sams Teach Yourself JavaScript in 24 Hours (3rd Edition)
Sams Teach Yourself JavaScript in 24 Hours (3rd Edition)

JavaScript is one of the easiest, most straightforward ways to enhance a Web site with interactivity.

Sams Teach Yourself JavaScript in 24 Hours serves as an easy-to-understand tutorial on both scripting basics and JavaScript itself. The book is written in a clear and personable style with an extensive use of practical,...

A Programmer's Introduction to PHP 4.0
A Programmer's Introduction to PHP 4.0

No matter what language you are familiar with, this book will benefit you. Beginning with a rapid introduction to PHP's syntax and basic functionality, you will swiftly understand PHP. The book then steers you toward advanced issues, like PHP's role in database manipulation, sessions, and user interactivity.

Author W.J. Gilmore also...

Professional ASP.NET 3.5: In C# and VB (Programmer to Programmer)
Professional ASP.NET 3.5: In C# and VB (Programmer to Programmer)

Professional ASP.NET 3.5 In C# and VB

ASP.NET 3.5 brings the power of Visual Studio 2008 along with the multitude of language improvements in C# 2008 and Visual Basic 2008 as well as powerful new technology called LINQ, together with the ASP.NET 2.0 Framework you already know and love. Combine all this with the...

Beginning Game Programming with Flash
Beginning Game Programming with Flash
If you are new to game programming and want to learn how to create dynamic, robust, and fun 2D games, "Beginning Game Programming with Flash" is the book for you! Written for introductory game programming students and other enthusiasts, the book begins with an overview of the Flash graphical user interface (GUI), explaining the four main...
Unreal Development Kit Game Design Cookbook
Unreal Development Kit Game Design Cookbook

Unreal Development Kit Game Design Cookbook explores how real-time environments are built. Key features of UDK are examined—assets, animation, light, materials, game controls, user interface, special effects, and interactivity—with the objective to make UDK more technically accessible so that users can transcend technique and...

Handbook of Human Factors and Ergonomics
Handbook of Human Factors and Ergonomics

The fourth edition of the Handbook of Human Factors and Ergonomics has been completely revised and updated.  This includes all existing third edition chapters plus new chapters written to cover new areas.  These include the following subjects:

  • Managing low-back disorder risk in the workplace
  • Online...
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