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Deep Learning with PyTorch: A practical approach to building neural network models using PyTorch
Deep Learning with PyTorch: A practical approach to building neural network models using PyTorch

Build neural network models in text, vision and advanced analytics using PyTorch

Key Features

  • Learn PyTorch for implementing cutting-edge deep learning algorithms.
  • Train your neural networks for higher speed and flexibility and learn how to implement them in various...
The Python Standard Library by Example (Developer's Library)
The Python Standard Library by Example (Developer's Library)

Distributed with every copy of Python, the standard library contains hundreds of modules that provide tools for interacting with the operating system, interpreter, and Internet. All of them are tested and ready to be used to jump start the development of your applications. This book presents selected examples demonstrating how to use the most...

Introduction to Java Programming, Comprehensive (8th Edition)
Introduction to Java Programming, Comprehensive (8th Edition)

You use word processors to write documents, Web browsers to explore the Internet, and email programs to send email. These are all examples of software that runs on computers. Software is developed using programming languages. There are many programming languages—so why Java? The answer is that Java enables...

Model-Based Development: Applications
Model-Based Development: Applications

A Proven Development Methodology That Delivers On the Promise of Model-Based Approaches

Software continues to become more and more complex, while software consumers’ expectations for performance, reliability, functionality, and speed-to-market are also growing exponentially. H. S. Lahman shows how...

From Computer to Brain
From Computer to Brain

In From Computer to Brain: Foundations of Computational Neuroscience, William Lytton provides a gentle but rigorous introduction to the art of modeling neurons and neural systems. It is an accessible entry to the methods and approaches used to model the brain at many di erent levels, ranging from synapses and dendrites to neurons and...

Learning Cocos2D: A Hands-On Guide to Building iOS Games with Cocos2D, Box2D, and Chipmunk
Learning Cocos2D: A Hands-On Guide to Building iOS Games with Cocos2D, Box2D, and Chipmunk

So you want to be a game developer?

Developing games for the iPhone or iPad can be a lot of fun. It is one of the few things we can do to feel like a kid again. Everyone, it seems, has an idea for a game, and what better platform to develop for than the iPhone and iPad?

What stops most people from actually developing...

Annotated C# Standard
Annotated C# Standard

This book is an annotated version of the C# Language Standard, created by adding around 400 separate annotations to the complete text of the Standard. The Standard was formally adopted as ISO Standard 23270:2006 in April 2006 and published in August 2006, and adopted as Ecma International Standard 334 version 4 in June 2006. Microsoft...

Introduction to Cryptography (Undergraduate Texts in Mathematics)
Introduction to Cryptography (Undergraduate Texts in Mathematics)

Cryptography is a key technology in electronic security systems. Modern cryptograpic techniques have many uses, such as to digitally sign documents, for access control, to implement electronic money, and for copyright protection. Because of these important uses it is necessary that users be able to estimate the efficiency and security...

Java Programming
Java Programming

Java Programming, Fifth Edition provides the beginning programmer with a guide to developing applications using the Java programming language. Java is popular among professional programmers because it can be used to build visually interesting graphical user interface (GUI) and Web-based applications. Java also provides an excellent...

Mathematics & Physics for Programmers (Game Development Series)
Mathematics & Physics for Programmers (Game Development Series)
Math and Physics for Programmers, Second Edition, is for many different people. If you thumb through the pages, you can gain a sense of the topics covered and the presentation of the material. The discussions of mathematics, physics, biology, and other topics are meant to help you understand how such topics can assist you as a...
Beginning Android 4 Games Development (Beginning Apress)
Beginning Android 4 Games Development (Beginning Apress)

Hi there, and welcome to the world of Android game development. You came here to learn about game development on Android, and we hope to be the people who enable you to realize your ideas.



Together we’ll cover quite a range of materials and topics: Android basics, audio and graphics programming, a
...
Introduction to Video and Image Processing: Building Real Systems and Applications
Introduction to Video and Image Processing: Building Real Systems and Applications
One of the first times I ever encountered video and image processing was in a semester project at my fourth year of studying. The aim of the project was to design a system that automatically located the center and size of mushrooms in an image. Given this information a robot should pick the mushrooms. I was intrigued by the...
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