Introduction to Robotics: Mechanics and Control Now in its third edition, Introduction to Robotics by John J. Craig provides readers with real-world practicality with underlying theory presented. With one half of the material from traditional mechanical engineering material, one fourth control theoretical material, and one fourth computer science, the book covers rigid-body...
Microcomputer Quantum Mechanics How sad to learn a language and then to have nothing to say. This is, however, a very common situation in computing. Students learn how to write simple programs, but there is often nothing upon which they can test their new-found skills and no way of building upon their experience by using the computer on real or even realistic problems. Dr...
Theoretical Physics Classic one-volume treatise covers mathematical topics needed by theoretical and experimental physicists (vector analysis, calculus of variations, etc.), followed by extensive coverage of mechanics, electromagnetic theory, thermodynamics, quantum mechanics, and nuclear physics. Indispensable reference for graduates and undergraduates.
Sams Teach Yourself Samba in 24 Hours (2nd Edition) When Linux or Unix gets adopted by computing groups that already have users working with a version of the Windows platform, administrators overseeing the network integration of the two operating systems look to Samba to make a connection. Sams Teach Yourself Samba in 24 Hours furnishes 24 one-hour essential lessons geared toward... Unity Game Development Blueprints
Explore the various enticing features of Unity and learn how to develop awesome games
About This Book
Create a wide variety of projects with Unity in multiple genres and formats
Complete art assets with clear step-by-step examples and instructions to complete all tasks using Unity, C#,...
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