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Switching to Angular 2
Switching to Angular 2

Key Features

  • Get up to date with the latest changes to Angular 2, including the improvements to directives, change detection, dependency injection, router, and more
  • Understand Angular 2's new component-based architecture
  • Start using TypeScript to supercharge your Angular 2...
Unity Virtual Reality Projects: Explore the world of virtual reality by building immersive and fun VR projects using Unity 3D
Unity Virtual Reality Projects: Explore the world of virtual reality by building immersive and fun VR projects using Unity 3D

Explore the world of Virtual Reality by building immersive and fun VR projects using Unity 3D

Key Features

  • Learn the basic principles of virtual reality applications and get to know how they differ from games and desktop apps
  • Build various types of VR experiences, including diorama,...
High Dynamic Range Imaging, Second Edition: Acquisition, Display, and Image-Based Lighting
High Dynamic Range Imaging, Second Edition: Acquisition, Display, and Image-Based Lighting

This landmark book is the first to describe HDRI technology in its entirety and covers a wide-range of topics, from capture devices to tone reproduction and image-based lighting. The techniques described enable you to produce images that have a dynamic range much closer to that found in the real world, leading to an unparalleled visual...

ReactJS by Example- Building Modern Web Applications with React
ReactJS by Example- Building Modern Web Applications with React

Key Features

  • Create pragmatic real-world applications while learning React and its modern developer tools
  • Build sustainable user interfaces by transforming data into components of UI
  • Learn how to generate reusable ReactJS components effectively

Book Description

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WPF 4 Unleashed
WPF 4 Unleashed

The #1 WPF Book--Now Updated for WPF 4!

 

Full Color: Code samples appear as they do in Visual Studio!

 

Thorough, authoritative coverage, practical examples, clear writing, and...

WebGL Programming Guide: Interactive 3D Graphics Programming with WebGL (OpenGL)
WebGL Programming Guide: Interactive 3D Graphics Programming with WebGL (OpenGL)

Using WebGL®, you can create sophisticated interactive 3D graphics inside web browsers, without plug-ins. WebGL makes it possible to build a new generation of 3D web games, user interfaces, and information visualization solutions that will run on any standard web browser, and on PCs, smartphones, tablets, game...

The Image Processing Handbook, Third Edition
The Image Processing Handbook, Third Edition
Image Processing Handbook covers methods for two different purposes:

improving the visual appearance of images to a human viewer

preparing images for measurement of the features and structures present

The handbook presents an extensive collection of image processing tools, enabling the user of computer-based system to...

Digital Signal Processing for Medical Imaging Using Matlab
Digital Signal Processing for Medical Imaging Using Matlab

This book describes medical imaging systems, such as X-ray, Computed tomography, MRI, etc. from the point of view of digital signal processing. Readers will see techniques applied to medical imaging such as Radon transformation, image reconstruction, image rendering, image enhancement and restoration, and more.

This book also...

Image-Based Rendering
Image-Based Rendering
Image-based rendering (IBR) refers to a collection of techniques and representations that allow 3D scenes and objects to be visualized in a realistic way without full 3D model reconstruction. IBR uses images as the primary substrate. The potential for photorealistic visualization has tremendous appeal, and it is thus not surprising that IBR has...
Practical Parallel Rendering
Practical Parallel Rendering

Meeting the growing demands for speed and quality in rendering computer graphics images requires new techniques. Practical parallel rendering provides one of the most practical solutions. This book addresses the basic issues of rendering within a parallel or distributed computing environment, and considers the strengths and weaknesses of...

New Geometric Data Structures for Collision Detection and Haptics (Springer Series on Touch and Haptic Systems)
New Geometric Data Structures for Collision Detection and Haptics (Springer Series on Touch and Haptic Systems)

Starting with novel algorithms for optimally updating bounding volume hierarchies of objects undergoing arbitrary deformations, the author presents a new data structure that allows, for the first time, the computation of the penetration volume. The penetration volume is related to the water displacement of the overlapping region, and thus...

Computer Vision: A Modern Approach
Computer Vision: A Modern Approach

This extraordinary book gives a uniquely modern view of computer vision. Offering a general survey of the whole computer vision enterprise along with sufficient detail for readers to be able to build useful applications, this book is invaluable in providing a strategic overview of computer vision. With extensive use of probabalistic...

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