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Programming MapPoint in .NETInteractive web maps generated by MapPoint-Microsoft's popular mapping technology are crucial for businesses in a number of fields, including real estate, package delivery, and commercial air travel. In a word, MapPoint provides businesses with "location." Specifically, it provides an integrated set of products,... | | Adobe After Effects CS6 Classroom in a Book
Adobe® After Effects® CS6 provides a comprehensive set of 2D and 3D tools
for compositing, animation, and effects that motion-graphics professionals,
visual effects artists, web designers, and film and video professionals need.
After Effects is widely used for digital post-production of film, video, DVD,
and web... | | Haptic Rendering: Foundations, Algorithms and Applications
For a long time, human beings have dreamed of a virtual world where it is possible to interact with synthetic entities as if they were real. It has been shown that the ability to touch virtual objects increases the sense of presence in virtual environments. This book provides an authoritative overview of state-of-theart haptic rendering... |
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HTML5 Game Development Insights
HTML5 Game Development Insights is a from-the-trenches collection of tips, tricks, hacks, and advice straight from professional HTML5 game developers. The 24 chapters here include unique, cutting edge, and essential techniques for creating and optimizing modern HTML5 games. You will learn things such as using the Gamepad... | | 3D Art Essentials: The Fundamentals of 3D Modeling, Texturing, and Animation
This book was written to give beginning 3D artists a map
through the art and how to get involved in the 3D industry. You
can use this book by reading all the way through it cover to cover
with or without doing the tutorials, by picking and choosing
chapters based on gaps you want to fill, or as a quick reference to
a concept you... | | Spatial Augmented Reality: Merging Real and Virtual WorldsLike virtual reality, augmented reality is becoming an emerging platform in new application areas for museums, edutainment, home entertainment, research, industry, and the art communities using novel approaches which have taken augmented reality beyond traditional eye-worn or hand-held displays.
In this book, the authors discuss spatial... |
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