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Advanced 3ds max 5 Modeling & Animating
Advanced 3ds max 5 Modeling & Animating
In this comprehensive game development reference, users are taken from modeling a still-life scene to animating photo-realistic and fantasy characters in a variety of organic and mechanical backgrounds.

This book focuses on practical work with the 3ds max modeling and animation package from Discreet and is a follow-up to the book
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OpenGL 4 Shading Language Cookbook: Build high-quality, real-time 3D graphics with OpenGL 4.6, GLSL 4.6 and C++17, 3rd Edition
OpenGL 4 Shading Language Cookbook: Build high-quality, real-time 3D graphics with OpenGL 4.6, GLSL 4.6 and C++17, 3rd Edition

Over 70 recipes that cover advanced techniques for 3D programming such as lighting, shading, textures, particle systems, and image processing with OpenGL 4.6

Key Features

  • Explore techniques for implementing shadows using shadow maps and shadow volumes
  • Learn to use GLSL...
SketchUp 2014 for Architectural Visualization
SketchUp 2014 for Architectural Visualization

Create stunning photorealistic and artistic visuals of your SketchUp models with this book and eBook

Overview

  • Take advantage of the new features of SketchUp 2014
  • Create picture-perfect photo-realistic 3D architectural renders for your SketchUp models
  • Post-process SketchUp...
Unity 2D Game Development
Unity 2D Game Development

2D games aren't just fun to play, with this book they're a blast to develop. That's because the guide takes you through every step of creating a fully featured platform game using Unity 4.3, easily and imaginatively.

Overview

  • Build a 2D game using the native 2D development support in Unity...
Learning Image Processing with OpenCV
Learning Image Processing with OpenCV

Exploit the amazing features of OpenCV to create powerful image processing applications through easy-to-follow examples

About This Book

  • Learn how to build full-fledged image processing applications using free tools and libraries
  • Take advantage of cutting-edge image processing...
OpenGL(R) Programming Guide: The Official Guide to Learning OpenGL(R), Version 2.1 (6th Edition)
OpenGL(R) Programming Guide: The Official Guide to Learning OpenGL(R), Version 2.1 (6th Edition)

OpenGL® Programming Guide, Sixth Edition

OpenGL is a powerful software interface used to produce high-quality, computergenerated images and interactive applications using 2D and 3D objects, bitmaps, and color images.

The OpenGL® Programming Guide, Sixth...

Adobe Photoshop CS3 Extended: Retouching Motion Pictures
Adobe Photoshop CS3 Extended: Retouching Motion Pictures
Adobe Photoshop CS3 Extended: Retouching Motion Pictures is a hands-on, tutorial-based guide filled with real-world examples that run the gamut from video restoration to visual and special effects, green screen and split screen composite work, and integration of 3D content from applications such as Luxology modo, 3D Studio Max, and Cinema 4D. New...
The ActionScript 3.0 Quick Reference Guide: For Developers and Designers Using Flash: For Developers and Designers Using Flash CS4 Professional (Adobe Developer Library)
The ActionScript 3.0 Quick Reference Guide: For Developers and Designers Using Flash: For Developers and Designers Using Flash CS4 Professional (Adobe Developer Library)

"No matter what your background, the pages that follow will provide you with some excellent knowledge, insight, and even a little bit of wisdom in the realm of Flash and ActionScript. Happy learning!"-- Branden Hall, from the Foreword

Written by Flash insiders with extensive knowledge of the technology,
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Beginning MapServer: Open Source GIS Development (Expert's Voice in Open Source)
Beginning MapServer: Open Source GIS Development (Expert's Voice in Open Source)
Maps have played a prominent role in human activity for thousands of years. One of the earliest known maps was uncovered during the course of an archaeological excavation in Turkey in 1961. The Çatalhöyük site is a neolithic settlement dating from approximately 6500 BC. The map consists of a partially preserved, painted plaster...
Adobe Flash 11 Stage3D (Molehill) Game Programming Beginner's Guide
Adobe Flash 11 Stage3D (Molehill) Game Programming Beginner's Guide
Adobe's Stage3D (previously codenamed Molehill) is a set of 3D APIs that has brought 3D to the Flash platform. Being a completely new technology, there were almost no resources to get you acquainted with this revolutionary platform, until now.

This book will show you how to make your very own next-gen 3D games in Flash. If
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Java 2D Graphics
Java 2D Graphics
One weakness of Java has been its graphics capabilities. Java 1.0 and 1.1 only included simple primitives for line drawing: lines could only be one pixel wide, they could only be solid, and there wasn't any good way to draw curves. Font management and color management were also weak. Java 2D (collectively called the "2D API") signals...
Mastering Maya 8.5
Mastering Maya 8.5

The Ultimate Maya Resource for Intermediate to Advanced Users

Take your Maya skills to new levels with the sophisticated coverage you'll find in this authoritative Autodesk Maya Press reference and tutorial. From key basics through advanced techniques, our Maya experts provide the very latest professional-level...

unlimited object storage image
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