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Advanced 3D Game Programming with DirectX 10.0 (Wordware Game and Graphics Library)
Advanced 3D Game Programming with DirectX 10.0 (Wordware Game and Graphics Library)

Advanced 3D Game Programming with DirectX 10.0 provides a guide to developing cutting-edge games using DirectX 10.0. Beginning with the foundations of 3D math and the components of DirectX, programmers new to graphics and game programming will learn how to implement networking, collision detection, and multithreading. Full source code is...

Essential Silverlight 3
Essential Silverlight 3

Microsoft Silverlight is a leading cross-platform, Rich Internet Application (RIA) technology that allows you to create more compelling and interactive Web experiences than are possible with simple HTML browser pages. Silverlight 3 includes significant improvements over previous versions, including...

Multi-Agent Programming:: Languages, Tools and Applications (Multiagent Systems, Artificial Societies, and Simulated Orga)
Multi-Agent Programming:: Languages, Tools and Applications (Multiagent Systems, Artificial Societies, and Simulated Orga)
Multi-Agent Systems are a promising technology to develop the next generation open distributed complex software systems. The main focus of the research community has been on the development of concepts (concerning both mental and social attitudes), architectures, techniques, and general approaches to the analysis and specification of multi-agent...
Blender For Dummies (Computer/Tech)
Blender For Dummies (Computer/Tech)
So you’ve heard about Blender, the free 3D animation software. You really want to know more about the features of Blender, where to get it, and how to use it. You’re in luck. It’s all in Blender For Dummies, including Blender software on the bonus DVD.

Because there’s a lot to learn about Blender, you’ll...

Introduction to 3D Game Programming with DirectX 10
Introduction to 3D Game Programming with DirectX 10
Introduction to 3D Game Programming with DirectX 10 provides an introduction to programming interactive computer graphics, with an emphasis on game development, using DirectX 10. The book is divided into three main parts. Part I explores basic mathematical tools, Part II shows how to implement fundamental tasks in Direct3D, and Part III...
Ars Magna or the Rules of Algebra
Ars Magna or the Rules of Algebra
It has often been pointed out that three of the greatest masterpieces of science created during the Rinascimento appeared in print almost simultaneously: Copernicus, De Revolutionibus Orbium Coelestium (1543) ; Vesalius, De Fabrica Humani Corporis (1543), and finally Girolamo Cardano, Artis Magnae Sive de Regulis Algebraicis (1545). But while the...
PDF Reference: Version 1.4 (3rd Edition)
PDF Reference: Version 1.4 (3rd Edition)

The official guide to the Portable Document Format.

This book details the most current specification of Adobe Systems' Portable Document Format (PDF), the de facto standard for electronic information exchange. PDF enables documents created on any platform or with any application to be reliably viewed and printed anywhere. More...

Papervision3D Essentials
Papervision3D Essentials
Papervision3D is a powerful real-time 3D engine for Flash. Papervision3D can take externally created 3D models and render them as Flash content, without requiring end-users to download or install an additional plug-in. It has an outstanding reputation within the Flash community and its ease of use has even impressed experienced 3D game developers....
ICEfaces 1.8: Next Generation Enterprise Web Development
ICEfaces 1.8: Next Generation Enterprise Web Development
ICEfaces is an Enterprise AJAX framework which allows you to develop modern Web 2.0 applications, using AJAX to implement desktop-like behavior. The integration and handling of such frameworks is a challenge, but ICEfaces is the first enterprise AJAX framework that places the integration aspect at the center of its design. All this is based on a...
Animation and Performance Capture Using Digitized Models (Cognitive Systems Monographs)
Animation and Performance Capture Using Digitized Models (Cognitive Systems Monographs)

The realistic generation of virtual doubles of real-world actors has been the focus of computer graphics research for many years. However, some problems still remain unsolved: it is still time-consuming to generate character animations using the traditional skeleton-based pipeline, passive performance capture of human actors wearing arbitrary...

Apache MyFaces Trinidad 1.2: A Practical Guide
Apache MyFaces Trinidad 1.2: A Practical Guide
In today's world, JSF is one of the pivotal technologies for implementing middle- to large-scale web applications. With Trinidad, JSF developers have a powerful open source component framework at their fingertips.

This book introduces Apache MyFaces Trinidad, a powerful JSF component framework and combines it with Seam, the
...
3ds Max 2011 Bible
3ds Max 2011 Bible

Updated version of the bestselling 3ds Max book on the market

Used by more than 150,000 people, and the winner of more than 65 industry awards, 3ds Max is the world's most popular animation modeling and rendering software for film, television, video games, and design visualization. 3ds Max Bible is the...

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