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ASP.NET AJAX Programmer's Reference: with ASP.NET 2.0 or ASP.NET 3.5
ASP.NET AJAX Programmer's Reference: with ASP.NET 2.0 or ASP.NET 3.5
ASP.NET programmers are familiar with the rich server-side programming in the ASP.NET/.NET Framework. ASP.NET AJAX adds many similar client-side features giving ASP.NET developers a feature-rich client-side framework for the first time. This book explains how ASP.NET AJAX simulates many of the rich programming features of the ASP.NET/.NET Framework...
A Programmer's Guide to Java (tm) Certification
A Programmer's Guide to Java (tm) Certification
"We have written A Programmer’s Guide to Java Certification to allow the reader to master the Java programming language. Mastering the language should naturally culminate in the practical goal of passing the Sun Certified Programmer for Java‘ 2 Platform exam. In addition to preparing the reader thoroughly for the exam, this...
Understanding 3D Animation Using Maya (Book with CD)
Understanding 3D Animation Using Maya (Book with CD)
Many animators and designers would like to supplement their Maya learning with a less-technical, more helpful book. This new self-study manual is both a general guide for understanding 3-D computer graphics and a specific guide for learning the fundamentals of Maya: workspace, modeling, animation, shading, lighting, and rendering.

This...

AutoCAD 2008 3D Modeling Workbook For Dummies (Computer/Tech)
AutoCAD 2008 3D Modeling Workbook For Dummies (Computer/Tech)
Conquer the complexities of AutoCAD 3D modeling

Mastering AutoCAD is no picnic, and using it for 3D modeling is among the toughest challenges. This unique workbook offers over one hundred exercises that lead you skill by skill toward AutoCAD 3D success. You get the hands-on practice you need to tackle everything from solid...

PostScript(R)  Language Reference Manual (2nd Edition)
PostScript(R) Language Reference Manual (2nd Edition)
Programmers who specialize in PostScript, the page-description language, now have a newly updated reference guide for LanguageLevel 3. PostScriptВ® Language Reference starts off with a bit of history on the language and an overview of the new version. It goes on to cover basic topics such as raster output devices, scan conversion,...
Vector Analysis for Computer Graphics
Vector Analysis for Computer Graphics
Vector analysis is relatively young in the history of mathematics, however, in the short period of its existence it has become a powerful and central tool in describing and solving a wide range of geometric problems, many, of which, arise in computer graphics. These may be in the form of describing lines, surfaces and volumes, which may touch,...
ShaderX3: Advanced Rendering with DirectX and OpenGL (Shaderx Series)
ShaderX3: Advanced Rendering with DirectX and OpenGL (Shaderx Series)
Welcome to the latest volume of ShaderX! This all-new collection is packed with insightful new techniques, innovative approaches to common problems, and practical tools and tricks that will help you in all areas of shader programming. All of the articles evolved from the work and experiences of industry pros, and all of the sections were edited by...
Experience XSI 4: The Official SOFTIMAGE | XSI 4 Guide to Character Creation
Experience XSI 4: The Official SOFTIMAGE | XSI 4 Guide to Character Creation
XSI is the next generation in digital animation software. It was used to create some of the first realistic CG characters developed for film and it continues to be used by artists and animators worldwide in new and creative ways and in many different fields-from computer games to the film industry, from commercials to music videos. This official...
OpenGL(R) SuperBible: Comprehensive Tutorial and Reference (4th Edition)
OpenGL(R) SuperBible: Comprehensive Tutorial and Reference (4th Edition)
OpenGL ® SuperBible, Fourth Edition, begins by illuminating the core techniques of “classic” OpenGL graphics programming, from drawing in space to geometric transformations, from lighting to texture mapping. The authors cover newer OpenGL capabilities, including OpenGL 2.1’s...
Computer Vision/Computer Graphics Collaboration Techniques: Third International Conference on Computer Vision/Computer Graphics, MIRAGE 2007
Computer Vision/Computer Graphics Collaboration Techniques: Third International Conference on Computer Vision/Computer Graphics, MIRAGE 2007
This book constitutes the refereed proceedings of the Third International Conference on Computer Vision/Computer Graphics collaboration techniques involving image analysis/synthesis approaches MIRAGE 2007, held in Rocquencourt, France, in March 2007.

The 55 revised full papers presented were carefully reviewed and selected from 198 submissions....

Virtual Vixens: 3D Character Modeling and Scene Placement
Virtual Vixens: 3D Character Modeling and Scene Placement
Features software workshops for 3ds Max, Maya, CINEMA 4D, Lightwave, and Softimage XSI.

Hot, hotter, hottest. See how todays leading modeling artists create 3D characters that sizzle and get the techniques youll need to create your own virtual vixens.

Steven Stahlberg, Liam Kemp, Marco Patrito, and Sze Jones from Blur Studio
...
High Dynamic Range Imaging: Acquisition, Display, and Image-Based Lighting
High Dynamic Range Imaging: Acquisition, Display, and Image-Based Lighting
High dynamic range imaging produces images with a much greater range of light and color than conventional imaging. The effect is stunning, as great as the difference between black-and-white and color television. High Dynamic Range Imaging is the first book to describe this exciting new field that is transforming the media and...
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