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High Dynamic Range Imaging: Acquisition, Display, and Image-Based Lighting
High Dynamic Range Imaging: Acquisition, Display, and Image-Based Lighting
High dynamic range imaging produces images with a much greater range of light and color than conventional imaging. The effect is stunning, as great as the difference between black-and-white and color television. High Dynamic Range Imaging is the first book to describe this exciting new field that is transforming the media and...
Twitter Marketing For Dummies
Twitter Marketing For Dummies
Greetings, and welcome to Twitter Marketing For Dummies. You have officially entered into the joyous world of marketing on Twitter. If you want to think about the tool in terms of celebrity, Twitter is the Oprah of social-networking sites. Twitter is huge, both in the number of users and excitement.

This
...
Hands-On GUI Programming with C++ and Qt5: Build stunning cross-platform applications and widgets with the most powerful GUI framework
Hands-On GUI Programming with C++ and Qt5: Build stunning cross-platform applications and widgets with the most powerful GUI framework

Create visually appealing and feature-rich applications by using Qt 5 and the C++ language

Key Features

  • Explore Qt 5's powerful features to easily design your GUI application
  • Leverage Qt 5 to build attractive cross-platform applications
  • Work with Qt...
XNA Game Studio 4.0 for Xbox 360 Developers
XNA Game Studio 4.0 for Xbox 360 Developers

Discover how to create exciting and challenging games for the Xbox 360 using XNA Game Studio 4.0 and the Visual C# programming language. XNA Game Studio 4.0 for Xbox 360 Developers provides experienced game developers with a comprehensive overview of the XNA Framework, providing all the tools,...

Expert WSS 3.0 and MOSS 2007 Programming (Wrox Programmer to Programmer)
Expert WSS 3.0 and MOSS 2007 Programming (Wrox Programmer to Programmer)
Expert WSS 3.0 and MOSS 2007 Programming

Providing you with in-depth coverage of the WSS 3.0 and MOSS 2007 development framework, this book shares step-by-step recipes and real-world examples to help you develop the skills you need to become a proficient WSS 3.0 and MOSS 2007 developer.

Code-walkthroughs and in-depth...

Learning Game Physics with Bullet Physics and OpenGL
Learning Game Physics with Bullet Physics and OpenGL

Practical 3D physics simulation experience with modern feature-rich graphics and physics APIs

Overview

  • Create your own physics simulations and understand the various design concepts of modern games
  • Build a real-time complete game application, implementing 3D graphics and physics entirely...
Animating with Blender: How to Create Short Animations from Start to Finish
Animating with Blender: How to Create Short Animations from Start to Finish
Blender is a free software animation tool with 2 million + users. This book covers animating with Blender and comes to us directly from the Blender Foundation's Roland Hess, noted Blender expert and author.

Blender has become one of the most popular 3D and animation tools on the market, with over 2 million users, and it is
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The MEL Companion: Maya Scripting for 3D Artists (Graphics Series)
The MEL Companion: Maya Scripting for 3D Artists (Graphics Series)

The Maya Embedded Language, or MEL, is the very foundation of the Maya application: it’s what makes it so powerful. And, if you know MEL, you can make Maya work more efficiently for your own projects. Whether customizing the workspace, modifying the tools that already exist, or creating new tools, an artist versed in MEL is ready to...

The Java(TM) 3D API Specification
The Java(TM) 3D API Specification
The Java 3D API, an exciting new part of the JavaMedia suite of APIs, enables the creation of three-dimensional graphics applications and Internet-based 3D applets. It gives developers high-level constructs for creating and manipulating 3D geometry and for building the structures used in rendering that geometry. With Java 3D, developers...
Introduction to AutoCAD 2010
Introduction to AutoCAD 2010

Alf Yarwood provides a practical, structured course of work matched to the latest release of AutoCAD. After introducing first principles and the creation of 2D technical drawings, he goes on to demonstrate the construction of 3D solid drawings, surface model drawings and rendering. All the new features of the 2010 software release are...

Real-Time Volume Graphics
Real-Time Volume Graphics

IN TRADITIONAL COMPUTER GRAPHICS, 3D objects are created using highlevel surface representations such as polygonal meshes, NURBS (nonuniform rational B-spline) patches, or subdivision surfaces. Using this modeling paradigm, visual properties of surfaces, such as color, roughness, and reflectance, are described by means of a shading...

Getting Started with Unity 5
Getting Started with Unity 5

Leverage the power of Unity 5 to create amazing 3D games

About This Book

  • Learn to create interactive games with the Unity 5 game engine
  • Explore advanced features of Unity 5 to help make your games more appealing and successful
  • A step-by-step guide giving you the perfect...
unlimited object storage image
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