Home | Amazing | Today | Tags | Publishers | Years | Account | Search 
Game Development Tool Essentials
Game Development Tool Essentials

Game Development Tool Essentials provides must-have tips and tricks from industry professionals for strengthening and streamlining your game tools pipeline. Everyone knows the game tools pipeline is important, but in the current environment of shrinking budgets and increased time pressure, developers often have to settle for...

OpenGL 4 Shading Language Cookbook - Second Edition
OpenGL 4 Shading Language Cookbook - Second Edition

Acquiring the skills of OpenGL Shading Language is so much easier with this cookbook. You'll be creating graphics rather than learning theory, gaining a high level of capability in modern 3D programming along the way.

Overview

  • Discover simple and advanced techniques for leveraging modern OpenGL and...
Foundation Actionscript 3.0 Animation: Making Things Move!
Foundation Actionscript 3.0 Animation: Making Things Move!
In this book, you'll learn
  • All the ActionScript 3.0 (including math and trigonometry functions) and Flash rendering techniques you'll need to start animating with code
  • Basic motion principles such as velocity, acceleration, friction, easing, and bouncing
  • How to handle user interaction via the keyboard and...
Milton's Angels: The Early-Modern Imagination
Milton's Angels: The Early-Modern Imagination

Milton's Paradise Lost, the most eloquent, most intellectually daring, most learned, and most sublime poem in the English language, is a poem about angels. It is told by and of angels; it relies upon their conflicts, communications, and miscommunications. They are the creatures of Milton's narrative, through which he sets the...

Physics Modeling for Game Programmers
Physics Modeling for Game Programmers
Programmers who want to include 3D math and physics in a game have to wade through physics textbooks and dreary tomes on linear algebra and group theory, only to find that the material is too abstract to be used directly in their games. This book gives readers the skills they want and need to incorporate real physics into their games. As they work...
GPU Computing Gems Emerald Edition (Applications of GPU Computing Series)
GPU Computing Gems Emerald Edition (Applications of GPU Computing Series)

We are entering the golden age of GPU computing. Since the introduction of CUDA in 2007, more than 100 million computers with CUDA-capable GPUs have been shipped to end users. Unlike the previous GPGPU shader programming models, CUDA supports parallel programming in C. From my own experience in teaching CUDA programming, C programmers...

Autodesk Revit Architecture 2015: No Experience Required: Autodesk Official Press
Autodesk Revit Architecture 2015: No Experience Required: Autodesk Official Press

Learn Revit Architecture the hands-on way

For those who like to learn by doing, this Autodesk Official Press book shows you how to build a four-story office building one step at a time, providing you with real-world practice you might expect to encounter on the job. Concise explanations, focused examples, step-by-step...

Software Agreements Line by Line: How to Understand & Change Software Licenses & Contracts to Fit Your Needs
Software Agreements Line by Line: How to Understand & Change Software Licenses & Contracts to Fit Your Needs
In such a business climate that demands a heightened understanding and keen ability to leverage essential technologies, one must understand every element of an agreement as critical and essential as the software user/vendor contract. As there has long been a disconnect between the express interests of the end user and the objectives of the vendor...
Virtual Reality: Second International Conference, ICVR 2007, Held as Part of HCI International 2007, Beijing, China, July 22-27, 2007, Proceedings
Virtual Reality: Second International Conference, ICVR 2007, Held as Part of HCI International 2007, Beijing, China, July 22-27, 2007, Proceedings
This book constitutes the refereed proceedings of the Second International Conference on Virtual Reality, ICVR 2007, held in Beijing, China in July 2007 in the framework of the 12th International Conference on Human-Computer Interaction, HCII 2007 with 8 other thematically similar conferences.

The 81 revised papers presented were carefully...

GPU Pro 4: Advanced Rendering Techniques
GPU Pro 4: Advanced Rendering Techniques

GPU Pro4: Advanced Rendering Techniques presents ready-to-use ideas and procedures that can help solve many of your day-to-day graphics programming challenges. Focusing on interactive media and games, the book covers up-to-date methods for producing real-time graphics.

Section editors Wolfgang Engel,...

Maya 4.5 Savvy
Maya 4.5 Savvy

Maya is famed for its intuitive interface, and yet this high-end 3D application is so powerful that no one masters it without help. Maya 4.5 Savvy is an update to the successful Mastering Maya 3 and provides precisely the help you need to take your skills to the next level, regardless of your field and how much or little you...

SFML Essentials
SFML Essentials

A fast-paced, practical guide to building functionally enriched 2D games using the core concepts of SFML

About This Book

  • Learn to utilize the features of SFML quickly to create interactive games
  • Realize your game ideas by following practical tutorials based on the essential features of...
unlimited object storage image
Result Page: 34 33 32 31 30 29 28 27 26 25 24 23 22 
©2021 LearnIT (support@pdfchm.net) - Privacy Policy