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 Network Simulation Experiments Manual (The Morgan Kaufmann Series in Networking)Networking technologies and concepts are often difficult to explain, even through careful description and well thought out examples. One method for making this information "stick" is done by creating an environment where networking professionals and students can visualize how networks work, utilizing a software tool that simulates the... |  |  |  |  |
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 Audio Programming for Interactive GamesMartin Wilde explores the cutting-edge creative potential of game audio systems, addressing the latest working methods used in creating and programming immersive, interactive and non-linear audio for games. The book demonstrates how game programmers can create a software system enabling the audio content provider (composer or sound designer) to... |  |  |  |  New Algorithms, Architectures and Applications for Reconfigurable ComputingNew Algorithms, Architectures and Applications for Reconfigurable Computing consists of a collection of contributions from the authors of some of the best papers from the Field Programmable Logic conference (FPL’03) and the Design and Test Europe conference (DATE’03). In all, seventy-nine authors, from research teams from all... |
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