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Computer Graphics Through OpenGL®: From Theory to Experiments
Computer Graphics Through OpenGL®: From Theory to Experiments

COMPREHENSIVE COVERAGE OF SHADERS AND THE PROGRAMMABLE PIPELINE

From geometric primitives to animation to 3D modeling to lighting, shading and texturing, Computer Graphics Through OpenGL®: From Theory to Experiments is a comprehensive introduction to computer graphics which uses an active...

Beginning WebGL for HTML5
Beginning WebGL for HTML5

WebGL (Web-based Graphics Language) is a wonderful and exciting new technology that lets you create

powerful 3D graphics within a web browser. The way that this is achieved is by using a JavaScript API that interacts with the Graphics Processing Unit (GPU). This book will quickly get you on your way to demystify shaders and
...
Learning Three.js: The JavaScript 3D Library for WebGL
Learning Three.js: The JavaScript 3D Library for WebGL

Three.js makes creating 3D computer graphics on a web browser a piece of proverbial cake, and this practical tutorial makes it easier still. All you need to know is basic JavaScript and HTML.

Overview

  • Create and animate beautiful 3D graphics directly in the browser using JavaScript without the need to...
Learn ARCore - Fundamentals of Google ARCore: Learn to build augmented reality apps for Android, Unity, and the web with Google ARCore 1.0
Learn ARCore - Fundamentals of Google ARCore: Learn to build augmented reality apps for Android, Unity, and the web with Google ARCore 1.0

Create next-generation Augmented Reality and Mixed Reality apps with the latest version of Google ARCore

Key Features

  • Harness the power of the Google's new augmented reality (AR) platform ARCore to build cutting-edge Augmented reality apps
  • Learn core concepts of...
Mastering Game Development with Unreal  Engine 4: Build high-performance AAA games with UE 4, 2nd Edition
Mastering Game Development with Unreal Engine 4: Build high-performance AAA games with UE 4, 2nd Edition

A comprehensive guide with coverage on AudioFX, Particle system, shaders, sequencers, and the latest features of Unreal 4.19 that will take your game development skills to the next level

Key Features

  • Create a high-performance Combat game using the essential features of Unreal Engine...
Learning Three.js: The JavaScript 3D Library for WebGL - Second Edition
Learning Three.js: The JavaScript 3D Library for WebGL - Second Edition

Create stunning 3D graphics in your browser using the Three.js JavaScript library

About This Book

  • Enhance your 3D graphics with light sources, shadows, advanced materials, and textures
  • Load models from external sources, and visualize and animate them directly from JavaScript
  • ...
SFML Game Development by Example
SFML Game Development by Example

Create and develop exciting games from start to finish using SFML

About This Book

  • Familiarize yourself with the SFML library and explore additional game development techniques
  • Craft, shape, and improve your games with SFML and common game design elements
  • A practical guide...
Writing mental ray® Shaders: A Perceptual Introduction (mental ray® Handbooks)
Writing mental ray® Shaders: A Perceptual Introduction (mental ray® Handbooks)

The word "render" isn't unique to the vocabulary of computer graphics. We can talk about a "watercolor rendering," a "musical rendering" or a "poetic rendering." In each of these, there is a transformation from one domain to another: from the landscape before the painter to color on paper, from...

Learning Maya 6 Rendering
Learning Maya 6 Rendering
Learning Maya 6: Rendering is your resource for creating dazzling imagery in Maya. Get hands-on experience with the power of the Maya rendering engine and mental ray for Maya as you set lights and cameras to your scenes, apply materials and textures to your models, create shading networks, and much more! Whether you are striving for...
OpenGL ES 3.0 Programming Guide (2nd Edition)
OpenGL ES 3.0 Programming Guide (2nd Edition)

OpenGL®  ES is the industry’s leading software interface and graphics library for rendering sophisticated 3D graphics on handheld and embedded devices. The newest version, OpenGL ES 3.0, makes it possible to create stunning visuals for new games and apps, without compromising device performance or...

Programming Mental Ray (Mental ray handbooks)
Programming Mental Ray (Mental ray handbooks)

'This book is the definitive reference manual for mental ray version 3.4. It starts with a brief overview of the features of mental ray and continues with the specification of the mental ray scene description language, the mental ray shader interface, and the integration interface for third-party applications. All material is presented in...

Unity for Architectural Visualization
Unity for Architectural Visualization

Transform your architectural design into an interactive real-time experience using Unity

Overview

  • Simple instructions to help you set up an interactive and real-time scene
  • Excellent tips on making your presentations attractive by creating interactive designs
  • Most important...
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