Computer Graphics Through OpenGL®: From Theory to Experiments
COMPREHENSIVE COVERAGE OF SHADERS AND THE PROGRAMMABLE PIPELINE
From geometric primitives to animation to 3D modeling to lighting, shading and texturing, Computer Graphics Through OpenGL®: From Theory to Experiments is a comprehensive introduction to computer graphics which uses an active...
Beginning WebGL for HTML5
WebGL (Web-based Graphics Language) is a wonderful and exciting new technology that lets you create
interacts with the Graphics Processing Unit (GPU). This book will quickly get you on your way to demystify
OpenGL ES 3.0 Programming Guide (2nd Edition)
OpenGL® ES™ is the industry’s leading software interface and graphics library for rendering sophisticated 3D graphics on handheld and embedded devices. The newest version, OpenGL ES 3.0, makes it possible to create stunning visuals for new games and apps, without compromising device performance or...
Programming Mental Ray (Mental ray handbooks)
'This book is the definitive reference manual for mental ray version 3.4. It starts with a brief overview of the features of mental ray and continues with the specification of the mental ray scene description language, the mental ray shader interface, and the integration interface for third-party applications. All material is presented in...
Unity for Architectural Visualization
Transform your architectural design into an interactive real-time experience using Unity
Simple instructions to help you set up an interactive and real-time scene
Excellent tips on making your presentations attractive by creating interactive designs
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