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Kivy Blueprints
Kivy Blueprints

Build your very own app-store-ready, multi-touch games and applications with Kivy!

About This Book

  • Learn how to create simple to complex functional apps quickly and easily with the Kivy framework
  • Bend Kivy according to your needs by customizing, overriding, and bypassing the built-in...
Torque 3D Game Development Cookbook
Torque 3D Game Development Cookbook

Over 80 practical recipes and hidden gems for getting the most out of the Torque 3D game engine

Overview

  • Clear step-by-step instruction and practical examples to advance your understanding of Torque 3D and all of its sub-systems.
  • Explore essential topics such as graphics, sound, networking...
openFrameworks Essentials
openFrameworks Essentials

Create stunning, interactive openFrameworks-based applications with this fast-paced guide

About This Book

  • Generate 2D and 3D graphics with openFrameworks
  • Create a video synthesizer project and run it on multi-platform devices
  • Use networking and Arduino to control your...
Unity 5 Game Optimization
Unity 5 Game Optimization

Master performance optimization for Unity3D applications with tips and techniques that cover every aspect of the Unity3D Engine

About This Book

  • Optimize CPU cycles, memory usage, and GPU throughput for any Unity3D application
  • Master optimization techniques across all Unity Engine features...
SFML Game Development by Example
SFML Game Development by Example

Create and develop exciting games from start to finish using SFML

About This Book

  • Familiarize yourself with the SFML library and explore additional game development techniques
  • Craft, shape, and improve your games with SFML and common game design elements
  • A practical guide...
Writing mental ray® Shaders: A Perceptual Introduction (mental ray® Handbooks)
Writing mental ray® Shaders: A Perceptual Introduction (mental ray® Handbooks)

The word "render" isn't unique to the vocabulary of computer graphics. We can talk about a "watercolor rendering," a "musical rendering" or a "poetic rendering." In each of these, there is a transformation from one domain to another: from the landscape before the painter to color on paper, from...

Learning Maya 6 Rendering
Learning Maya 6 Rendering
Learning Maya 6: Rendering is your resource for creating dazzling imagery in Maya. Get hands-on experience with the power of the Maya rendering engine and mental ray for Maya as you set lights and cameras to your scenes, apply materials and textures to your models, create shading networks, and much more! Whether you are striving for...
OpenGL ES 3.0 Programming Guide (2nd Edition)
OpenGL ES 3.0 Programming Guide (2nd Edition)

OpenGL®  ES is the industry’s leading software interface and graphics library for rendering sophisticated 3D graphics on handheld and embedded devices. The newest version, OpenGL ES 3.0, makes it possible to create stunning visuals for new games and apps, without compromising device performance or...

Programming Mental Ray (Mental ray handbooks)
Programming Mental Ray (Mental ray handbooks)

'This book is the definitive reference manual for mental ray version 3.4. It starts with a brief overview of the features of mental ray and continues with the specification of the mental ray scene description language, the mental ray shader interface, and the integration interface for third-party applications. All material is presented in...

Unity for Architectural Visualization
Unity for Architectural Visualization

Transform your architectural design into an interactive real-time experience using Unity

Overview

  • Simple instructions to help you set up an interactive and real-time scene
  • Excellent tips on making your presentations attractive by creating interactive designs
  • Most important...
Building XNA 2.0 Games: A Practical Guide for Independent Game Development
Building XNA 2.0 Games: A Practical Guide for Independent Game Development
Building XNA 2.0 Games: A Practical Guide for Independent Game Development is written by James Silva, who recently won the prestigious Microsoft Dream Build Play game competition with his award–winning title, The Dishwasher: Dead Samurai.

Building XNA 2.0 Games: A Practical Guide for Independent Game...

OpenGL 4 Shading Language Cookbook - Second Edition
OpenGL 4 Shading Language Cookbook - Second Edition

Acquiring the skills of OpenGL Shading Language is so much easier with this cookbook. You'll be creating graphics rather than learning theory, gaining a high level of capability in modern 3D programming along the way.

Overview

  • Discover simple and advanced techniques for leveraging modern OpenGL and...
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