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Focus On Mod Programming in Quake III Arena (The Premier Press Game Development Series)
Focus On Mod Programming in Quake III Arena (The Premier Press Game Development Series)
You've seen the cool mods that other developers have created for games like Quake. Now you're ready to try it for yourself. All you need to dive in and start designing is a copy of Quake III, a creative idea, and this book! Master the fundamental skills you'll need as you start with the basics of mod development and Quake III weapons programming....
Computer Graphics Through OpenGL®: From Theory to Experiments
Computer Graphics Through OpenGL®: From Theory to Experiments

COMPREHENSIVE COVERAGE OF SHADERS AND THE PROGRAMMABLE PIPELINE

From geometric primitives to animation to 3D modeling to lighting, shading and texturing, Computer Graphics Through OpenGL®: From Theory to Experiments is a comprehensive introduction to computer graphics which uses an active...

Rendering with mental ray & 3ds Max
Rendering with mental ray & 3ds Max
Realize your vision with stunning renders of your 3ds Max projects that can only be achieved with a powerful engine like mental ray. Beginning with a concise review of the essential concepts, you proceed to step-by-step tutorials that teach you how to render scenes with

Indirect illumination options including Final Gather, Caustics,
...
Kivy Blueprints
Kivy Blueprints

Build your very own app-store-ready, multi-touch games and applications with Kivy!

About This Book

  • Learn how to create simple to complex functional apps quickly and easily with the Kivy framework
  • Bend Kivy according to your needs by customizing, overriding, and bypassing the built-in...
HLSL Development Cookbook
HLSL Development Cookbook

Written in an engaging yet practical manner, HLSL Development Cookbook allows you to pick the recipes you need as and when they are required. If you have some basic Direct3D knowledge and want to give your work some additional visual impact by utilizing advanced rendering techniques, then this book is for you. It is also ideal for those...

Real-Time 3D Graphics with WebGL 2: Build interactive 3D applications with JavaScript and WebGL 2 (OpenGL ES 3.0), 2nd Edition
Real-Time 3D Graphics with WebGL 2: Build interactive 3D applications with JavaScript and WebGL 2 (OpenGL ES 3.0), 2nd Edition
A comprehensive guide with 80+ examples on 3D programming in WebGL2, covering computer graphics topics such as rendering, 3D math, cameras, and more.

Key Features:
  • Create visually stunning, high-performance 3D applications for the web with WebGL 2
  • ...
Professional XNA Game Programming: For Xbox 360 and Windows
Professional XNA Game Programming: For Xbox 360 and Windows

You haven't experienced the full potential of Xbox 360 or Windows until you've created your own homebrewed games for these innovative systems. With Microsoft's new XNA Framework, the only thing limiting you is your imagination. Now professional game developer and Microsoft DirectX MVP Benjamin Nitschke shows you how to take advantage of the XNA...

iOS Game Development By Example
iOS Game Development By Example

Learn how to develop an ace game for your iOS device, using Sprite Kit

About This Book

  • Learn about the Sprite Kit engine and create games on the iOS platform from the ground up
  • Acquaint your Sprite Kit knowledge with Swift programming and turn your 2D game conceptualization into reality...
Real-Time Shader Programming (The Morgan Kaufmann Series in Computer Graphics)
Real-Time Shader Programming (The Morgan Kaufmann Series in Computer Graphics)
An indispensable reference for the game developer, graphics programmer, game artist, or visualization programmer, to create countless real-time 3D effects.

Now that PC users have entered the realm of programmable hardware, graphics programmers can create 3D images and animations comparable to those produced by RenderMan's procedural
...
OpenGL(R) Programming Guide: The Official Guide to Learning OpenGL(R), Version 2 (5th Edition)
OpenGL(R) Programming Guide: The Official Guide to Learning OpenGL(R), Version 2 (5th Edition)
OpenGL is a powerful software interface used to produce high-quality, computer-generated images and interactive applications using 2D and 3D objects, bitmaps, and color images.

The OpenGL® Programming Guide, Fifth Edition, provides definitive and comprehensive information on OpenGL and the OpenGL Utility Library....

Retro Game Programming: Unleashed for the Masses (Premier Press Game Development)
Retro Game Programming: Unleashed for the Masses (Premier Press Game Development)

Twenty-one years ago, I read a book that changed my life. Today I hope to write a book that will change yours. This is not a self-help book or some form of new philosophy. This book is the gateway to the inner sanctums of game programming, past and present. Bold words, I know, but I believe in this book with my whole heart. To someone...

GameMaker Essentials
GameMaker Essentials

Learn all the essential skills of GameMaker: Studio and start making your own impressive games with ease

About This Book

  • Learn the core aspects of GameMaker: Studio to create stunning games and share them with the world
  • Learn how to create games in GameMaker using the GameMaker Language...
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