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 Beginning WebGL for HTML5
WebGL (Web-based Graphics Language) is a wonderful and exciting new technology that lets you create
powerful 3D graphics within a web browser. The way that this is achieved is by using a JavaScript API that
interacts with the Graphics Processing Unit (GPU). This book will quickly get you on your way to demystify
shaders and ... |  |  Unity Shaders and Effects Cookbook
Shaders promote gaming realism but are not always easy to implement. This book seeks to change that with a cookbook approach to teaching you how to create stunning Shaders using your knowledge of Unity3D.
Overview
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Learn the secrets of creating AAA quality Shaders without having to write long...
|  |  OpenGL 4.0 Shading Language Cookbook
The OpenGL Shading Language (GLSL) Version 4.0 brings unprecedented power and flexibility to programmers interested in creating modern, interactive, graphical programs. It allows us to harness the power of modern Graphics Processing Units (GPUs) in a straightforward way by providing a simple, yet powerful, language and API.
The... |
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 Real-Time Shader Programming (The Morgan Kaufmann Series in Computer Graphics)An indispensable reference for the game developer, graphics programmer, game artist, or visualization programmer, to create countless real-time 3D effects.
Now that PC users have entered the realm of programmable hardware, graphics programmers can create 3D images and animations comparable to those produced by RenderMan's procedural... |  |  |  |  |
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