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OpenGL Development Cookbook
OpenGL Development Cookbook

OpenGL brings an added dimension to your graphics by utilizing the remarkable power of modern GPUs. This straight-talking cookbook is perfect for intermediate C++ programmers who want to exploit the full potential of OpenGL

Overview

  • Explores current graphics programming techniques including GPU-based...
Introducing Character Animation with Blender
Introducing Character Animation with Blender

Open your mind to the possibilities

Let this in-depth professional book be your guide to Blender, the powerful open-source 3D modeling and animation software that will bring your ideas to life. Using clear step-by-step instruction and pages of real-world examples from talented Blender users, expert...

Unity Shaders and Effects Cookbook
Unity Shaders and Effects Cookbook

Shaders promote gaming realism but are not always easy to implement. This book seeks to change that with a cookbook approach to teaching you how to create stunning Shaders using your knowledge of Unity3D.

Overview

  • Learn the secrets of creating AAA quality Shaders without having to write long...
Advanced Maya Texturing and Lighting
Advanced Maya Texturing and Lighting
If you already understand the basics of Maya, the industry-leading 3D animation and effects software, you’ll be ready to move on to the sophisticated topics in this updated edition of Advanced Maya Texturing and Lighting. Detailed, easy-to-follow instructions will teach you the real-world production secrets that professional...
OpenGL Shading Language (3rd Edition)
OpenGL Shading Language (3rd Edition)

OpenGL® Shading Language, Third Edition, extensively updated for OpenGL 3.1, is the experienced application programmer’s guide to writing shaders. Part reference, part tutorial, this book thoroughly explains the shift from fixed-functionality graphics hardware to the new era of programmable...

iPhone 3D Programming: Developing Graphical Applications with OpenGL ES
iPhone 3D Programming: Developing Graphical Applications with OpenGL ES

What does it take to build an iPhone app with stunning 3D graphics? This book will show you how to apply OpenGL graphics programming techniques to any device running the iPhone OS -- including the iPad and iPod Touch -- with no iPhone development or 3D graphics experience required. iPhone 3D Programming provides clear...

Blender 3D Cookbook
Blender 3D Cookbook

Build your very own stunning characters in Blender from scratch

About This Book

  • Establish the basic shape of a character with the help of templates, and complete it by using different Blender tools
  • Gain an understanding of how to create and assign materials automatically, working in both...
Pro OpenGL ES for iOS
Pro OpenGL ES for iOS

In Pro OpenGL ES for iOS, you'll find out how to harness the full power of OpenGL ES, and design your own 3D applications by building a fully-functional 3D solar system model using Open GL ES!

OpenGL has set the standard for 3D computer graphics, and is an essential aspect of iPhone, iPad, and iOS...

Learning Three.js: The JavaScript 3D Library for WebGL - Second Edition
Learning Three.js: The JavaScript 3D Library for WebGL - Second Edition

Create stunning 3D graphics in your browser using the Three.js JavaScript library

About This Book

  • Enhance your 3D graphics with light sources, shadows, advanced materials, and textures
  • Load models from external sources, and visualize and animate them directly from JavaScript
  • ...
Essential RenderMan®
Essential RenderMan®
When I wrote Essential RenderMan fast in 2002 it didn’t seem that I was writing about a moving target. The RenderMan API is a standard, and hence doesn’t change radically from release to release. However, once you start writing things down they seem to change far more quickly than you expect.

No sooner had the book gone to
...
Lua Game Development Cookbook
Lua Game Development Cookbook

Over 70 recipes that will help you master the elements and best practices required to build a modern game engine using Lua

About This Book

  • Discover how to solve common and less common problems in game mechanics
  • Learn about modern computer graphics, sounds, physics, artificial intelligence...
Computer Graphics: Principles and Practice (3rd Edition)
Computer Graphics: Principles and Practice (3rd Edition)

Computer Graphics: Principles and Practice, Third Edition, remains the most authoritative introduction to the field. The first edition, the original “Foley and van Dam,” helped to define computer graphics and how it could be taught. The second edition became an even more comprehensive...

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