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SFML Game Development
SFML Game Development

If you've got a firm grasp of C++ with a secret hankering to create a great game, this book is for you. Every practical aspect of programming an interactive game world is here - the only real limit is your imagination.

Overview

  • Develop a complete game throughout the book
  • Learn how to...
OpenGL SuperBible (3rd Edition)
OpenGL SuperBible (3rd Edition)
OpenGL SuperBible, Third Edition is a comprehensive, hands-on guide for Mac and Windows programmers who need to know how to program with the new version of OpenGL. This book will help readers master and expand their knowledge of 3D graphics programming and OpenGL implementation. Seasoned OpenGL programmers will also...
iOS Game Development By Example
iOS Game Development By Example

Learn how to develop an ace game for your iOS device, using Sprite Kit

About This Book

  • Learn about the Sprite Kit engine and create games on the iOS platform from the ground up
  • Acquaint your Sprite Kit knowledge with Swift programming and turn your 2D game conceptualization into reality...
Lua Game Development Cookbook
Lua Game Development Cookbook

Over 70 recipes that will help you master the elements and best practices required to build a modern game engine using Lua

About This Book

  • Discover how to solve common and less common problems in game mechanics
  • Learn about modern computer graphics, sounds, physics, artificial intelligence...
3D Automotive Modeling: An Insider's Guide to 3D Car Modeling and Design for Games and Film
3D Automotive Modeling: An Insider's Guide to 3D Car Modeling and Design for Games and Film
What a decade of advancements in interactive game technology—to think that only 10 to 15 years ago we were pushing the envelope with car models for PC games that could today run glitch-free in many mobile phone games. We’re certainly experiencing an exciting era in game development! However, this neverrelenting...
Unity for Architectural Visualization
Unity for Architectural Visualization

Transform your architectural design into an interactive real-time experience using Unity

Overview

  • Simple instructions to help you set up an interactive and real-time scene
  • Excellent tips on making your presentations attractive by creating interactive designs
  • Most important...
Beginning Android 3D Game Development
Beginning Android 3D Game Development

Beginning Android 3D Game Development is a unique, examples-driven book for today's Android and game app developers who want to learn how to build 3D game apps that run on the latest Android 5.0 (KitKat) platform using Java and OpenGL ES.

Android game app development continues to be one of the hottest...

Computer Graphics: Principles and Practice (3rd Edition)
Computer Graphics: Principles and Practice (3rd Edition)

Computer Graphics: Principles and Practice, Third Edition, remains the most authoritative introduction to the field. The first edition, the original “Foley and van Dam,” helped to define computer graphics and how it could be taught. The second edition became an even more comprehensive...

Maya Studio Projects Texturing and Lighting (Wiley Desktop Editions)
Maya Studio Projects Texturing and Lighting (Wiley Desktop Editions)
“Half of good lighting╇ is good texturing, and half of good texturing is good lighting” is my favorite sage advice to new animators. It’s difficult to separate the two areas of computer animation. Texturing—the re-creation of specific surface qualities through the application of shaders,...
Adobe Flash 11 Stage3D (Molehill) Game Programming Beginner's Guide
Adobe Flash 11 Stage3D (Molehill) Game Programming Beginner's Guide
Adobe's Stage3D (previously codenamed Molehill) is a set of 3D APIs that has brought 3D to the Flash platform. Being a completely new technology, there were almost no resources to get you acquainted with this revolutionary platform, until now.

This book will show you how to make your very own next-gen 3D games in Flash. If
...
Beginning DirectX 11 Game Programming
Beginning DirectX 11 Game Programming

Many of us wish to create our own video games. For some, gaming is a hobby, and for others it is something fun to participate in casually. But for the rest of us, gaming and the dream of making our own games is more like a passion. Chances are, if you’ve purchased this book, you are looking to turn your desire and passion into...

Programming Mental Ray (Mental ray handbooks)
Programming Mental Ray (Mental ray handbooks)

'This book is the definitive reference manual for mental ray version 3.4. It starts with a brief overview of the features of mental ray and continues with the specification of the mental ray scene description language, the mental ray shader interface, and the integration interface for third-party applications. All material is presented in...

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