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Blender Cycles: Materials and Textures Cookbook, Third Edition
Over 40 practical recipes to create stunning materials and textures using the Cycles rendering engine with Blender
About This Book
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Create realistic material shaders by understanding the fundamentals of material creation in Cycles
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Quickly make impressive projects production-ready using the...
| | SFML Game Development
If you've got a firm grasp of C++ with a secret hankering to create a great game, this book is for you. Every practical aspect of programming an interactive game world is here - the only real limit is your imagination.
Overview
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Develop a complete game throughout the book
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Learn how to...
| | Beginning WebGL for HTML5
WebGL (Web-based Graphics Language) is a wonderful and exciting new technology that lets you create
powerful 3D graphics within a web browser. The way that this is achieved is by using a JavaScript API that
interacts with the Graphics Processing Unit (GPU). This book will quickly get you on your way to demystify
shaders and ... |
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