Home | Amazing | Today | Tags | Publishers | Years | Search 
Computer Networks (5th Edition)
Computer Networks (5th Edition)

This book is now in its fifth edition. Each edition has corresponded to a different phase in the way computer networks were used. When the first edition appeared in 1980, networks were an academic curiosity. When the second edition appeared in 1988, networks were used by universities and large businesses. When the third edition appeared in...

Programming Mobile Robots with Aria and Player: A Guide to C++ Object-Oriented Control
Programming Mobile Robots with Aria and Player: A Guide to C++ Object-Oriented Control

Programming Mobile Robots with Aria and Player provides a comprehensive guide to creating object-oriented C++ programs for robots using the Player and Aria APIs within a Linux environment. A basic knowledge of object-oriented techniques is assumed, but the text is written in a user-friendly style, and is equally suitable for researchers...

Head First Iphone Development: A Learner's Guide to Creating Objective-C Applications for the Iphone
Head First Iphone Development: A Learner's Guide to Creating Objective-C Applications for the Iphone
Let's say you have an idea for a killer iPhone app. Where do you begin? Head First iPhone Development will help you get your first application up and running in no time. You'll quickly learn to use iPhone SDK tools, including Interface Builder and Xcode, and master Objective-C programming principles that will make your app stand out....
A Programmer's Guide to Java SCJP Certification: A Comprehensive Primer (3rd Edition)
A Programmer's Guide to Java SCJP Certification: A Comprehensive Primer (3rd Edition)
This book will help you prepare for and pass the Sun Certified Programmer for the Java Platform SE 6 (CX-310-065) Exam. It is written for any experienced programmer (with or without previous knowledge of Java) interested in mastering the Java programming language and passing the SCJP 1.6 Exam.

A...

The gmax Handbook (Game Development Series)
The gmax Handbook (Game Development Series)
After playing the same levels or flying the same airplane over and over, many avid gamers quickly tire of their games. Now, with gmax supported games, they have a 3D modeling tool that is easy to use, comes with documentation, and includes a common framework that can be used to modify many popular games. The gmax™ Handbook shows you how...
Computer Systems, Second Edition
Computer Systems, Second Edition
Computer Systems, Second Edition provides students with a broad understanding of all levels of computer systems. It emphasizes computer science topics that are related to, but not usually included in, the treatment of hardware and its associated software. The topics are presented through a unified concept of computer systems. The book allows...
Games And Simulations in Online Learning: Research And Development Frameworks
Games And Simulations in Online Learning: Research And Development Frameworks
Nearly all early learning happens during play, and new technology has added video games to the list of ways children learn interaction and new concepts. Although video games are everywhere, on Web sites, in stores, streamed to the desktop, on television, they are absent from the classroom. Computer-based simulations, a form of computer games, have...
Developing Serious Games (Game Development Series)
Developing Serious Games (Game Development Series)
With the impressive growth the games industry has enjoyed for the past decade, game developers, educators, and marketing firms are excitedly envisioning serious games applications for computer game technologies. These applications- serious games- represent opportunities for game developers to apply their talents to areas outside of the...
The System Designer's Guide to VHDL-AMS (Systems on Silicon)
The System Designer's Guide to VHDL-AMS (Systems on Silicon)
The demand is exploding for complete, integrated systems that sense, process, manipulate, and control complex entities such as sound, images, text, motion, and environmental conditions. These systems, from hand-held devices to automotive sub-systems to aerospace vehicles, employ electronics to manage and adapt to a world that is, predominantly,...
Programming 8-bit PIC Microcontrollers in C: with Interactive Hardware Simulation
Programming 8-bit PIC Microcontrollers in C: with Interactive Hardware Simulation
Embedded microcontrollers are everywhere today. In the average household you will find them far beyond the obvious places like cell phones, calculators, and MP3 players. Hardly any new appliance arrives in the home without at least one controller and, most likely, there will be several—one microcontroller for the user interface (buttons and...
The Designer's Guide to VHDL, Volume 3, Third Edition (Systems on Silicon)
The Designer's Guide to VHDL, Volume 3, Third Edition (Systems on Silicon)
VHDL may sound like a new Internet language, but it really stands for VHSIC (Very High Speed Integrated Circuit) Hardware Definition Language. VHDL borrows ideas from software engineering (architectural, behavior, and formal models, as well as modular design) and is used to design today's custom integrated circuits, from cell phones to...
Programming 32-bit Microcontrollers in C: Exploring the PIC32 (Embedded Technology)
Programming 32-bit Microcontrollers in C: Exploring the PIC32 (Embedded Technology)
The FIRST book on Microchip's latest and greatest 32-bit architecture: the PIC32 written by a true Microchip insider!

*Just months after the introduction of the new generation of 32-bit PIC microcontrollers, a Microchip insider and acclaimed author takes you by hand at the exploration of the PIC32

*Free CD-ROM
...
Result Page: 8 7 6 5 4 3 2 1 
©2024 LearnIT (support@pdfchm.net) - Privacy Policy