 |
|
|
|
 Game Character Design Complete: Using 3ds Max 8 and Adobe Photoshop CS2A game is only as intriguing as the characters that inhabit its world. Game Character Design Complete demonstrates each step of modeling, texturing, animating, and exporting compelling characters for your games. You’ll learn how to model in 3ds Max from sketch references, texture in Adobe Photoshop, rig bones, and animate a character back... |  |  Mastering Autodesk 3ds Max Design 2010The only comprehensive tutorial/reference exclusively devoted to Autodesk's robust architectural visualization software
3ds Max Design is a powerful real-time 3D design, modeling, and animation tool for architectural visualizations. This book covers all the software's crucial features, including how to simulate and analyze... |  |  Poly-Modeling with 3ds Max: Thinking Outside of the BoxPoly-Modeling with 3ds Max is a practical guide for intermediate- to advanced-level 3ds Max modelers, covering techniques that will signifi cantly impact the quality of your models as well as work fl ow and productivity. This volume covers Poly-Modeling extensively, while also touching on other methods of modeling that can be implemented in your... |
|
 Foundation 3ds Max 8 Architectural VisualizationWelcome to the world of 3D architectural visualizations using the most powerful and versatile 3D software package on the planet: 3ds Max. In just the last few years, the visualization industry has arguably become the fastest-growing 3D industry, and may soon overtake all others in total number of users. Just as the use of CAD became the norm for... |  |  3ds Max Animation with Biped3ds Max is a leader in 3D animation for game development, design visualization, and visual effects and enables users to outperform the competition when it comes to high-volume visual effects production. From 3D storyboards and digital matte paintings to realistic digital environments, believable characters, and impressive crowds, this all-in-one... |  |  3DS Max LightingThis book is separated into three main parts: Part I, “Lighting Theory,” Part II, “3ds max Lighting Tools,” and Part III, “Creating Lighting.” Part I covers the fundamentals of what light is, how it acts and reacts in our world, and what those reactions look like. Part II covers the virtual... |
|
Result Page: 7 6 5 4 3 2 1 |