|
|
|
|
|
Software Engineering for Game Developers (Software Engineering Series)This book is about how a small team of developers can build a computer game using practices that are fostered by software engineering. It takes you through the major phases of the software engineering lifecycle and introduces you to the subjects named in the Software Engineering Body of Knowledge (SWEBOK). The development ... | | Software Requirement Patterns (Best Practices)Learn proven, real-world techniques for specifying software requirements with this practical reference. It details 30 requirement "patterns" offering realistic examples for situation-specific guidance for building effective software requirements. Each pattern explains what a requirement needs to convey, offers potential questions to... | | |
|
|
|
|
Result Page: 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 |